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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Spit model has to be re-done


bronco69
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srlsy... this is getting really annoying

Spit rams me frontal (110 FB) ... my 110 starts to flip... spit nothing

Spit rammed a 109 from behind with way more speed... the 109 starts to flip

ive seen this happening alot lately

and if you dont flip... you blow up for sure

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Colliding is completely client based and not based upon what unit you are currently in.

That means that the only player that can collide with another player is you. If you do collide you will either, depending on the speed of the vehicle, bounce off or explode.

What you are describing is fairly common especially in the air because these vehicles move the fastest and are more prone to lag. On your machine you collided with a spitfire and thus the game registered a collision and made you flip away. Due to lag the spitfire pilot not only isn't where your machine though he were, he also see you at a some what different location than you really were.

Thus he didn't collide with you and he that's why he didn't blow up.

If both players actually do hit each other both players will bounce off or blow up.

I am locking this because it's not a bug.

Edited by Fredrik1
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