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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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stankyus
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Not sure if this is the spot to put this... however Jammyman told me to post this here to be read.

I need to preface this as not to be accused of bias.. I have been playing allied for several maps now (5-6? in a row) and now in 1.31 which IMHO is a whole new game in many ways.

However I reallllllly believe the Rats need to revisit the Axis camo paint schemes. I was observing a CH7 from mb 500m through binocs sitting in a grass field (not the object clutter grass but the knee hight grass) and that Ch7 just blended right in so sweetly. This is great camo... love it. The Axis grey paint scheme works better with the terrain now, but the: Pak38/40, StugG, 4G and Tiger really needs a better pattern suited for the terrain. The 4G is not terrible.... but they are in high contrast now anyway. Hell the Tiger would do better if it got its early Grey color like the T-0 axis afvs.

Anyway please consider this, I know there are historical patterns that can be used and most likely might have been used if Tigers where fighting in france in 42'.

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