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Capture bar colours reversed


katze
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When re-capturing a flag building the colours shown in the progress bar are reversed ( see image).

These shots are when re-capturing a partially captured depot.

I have friendly set as yellow, enemy is red.

Enemy capped the depot to about 30%, and after clearing depot the bar starts moving left ( the direction of arrow ) as the defenders are recapping.

The left hand side of the image is taken later during the recap, but the colours are reversed showing about 25% yellow / 75% red when in fact it was at 25% captured by the enemy and 75% re-capped by defenders.

The progress moved the direction of the arrow, filling with red until the defenders fully recapped.

The right hand side shows what it looks like when 100% re-capped by the defender ( bar changes to all yellow).

CaptureBar.jpg

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I think this is working as designed, but I agree that it is confusing. Why do the colors need to reverse when defending?

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It's confusing because the capture bar is changing more into the enemy colour, despite the arrow moving to the left indicating you are undoing a partial cap.

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I would hope it's a bug, since the enemy colour / friendly colour is consistent in all other situations: capping enemy depot, town ownership indicator, UI tags and map tags.

It's confusing otherwise.

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I have been inside a friendly CP with the capture bar saying "Friendlies Defending" and the color of the bar was getting more and more friendly.

I thought I was taking a friendly CP from high percentage enemy to completely clear, like when you kill the capper and then stay inside to get the CP back to 100% friendly.

I watched the color bar get more and more filled with friendly color, until it was almost 100% friendly, then suddenly the CP was capped by the enemy.

There was a guy upstairs capping.

The capture bar system is FUBAR.

FUBAR.

FACKED

UP

BEYOND

ALL

RECOGNITION

It makes absolutely no sense at all.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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I watched the color bar get more and more filled with friendly color, until it was almost 100% friendly, then suddenly the CP was capped by the enemy.

There was a guy upstairs capping.

It makes absolutely no sense at all.

Exactly. Same thing happened to me during one of my first experiences with the new system, except the guy was downstairs.

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I have been inside a friendly CP with the capture bar saying "Friendlies Defending" and the color of the bar was getting more and more friendly.

I thought I was taking a friendly CP from high percentage enemy to completely clear, like when you kill the capper and then stay inside to get the CP back to 100% friendly.

I watched the color bar get more and more filled with friendly color, until it was almost 100% friendly, then suddenly the CP was capped by the enemy.

There was a guy upstairs capping....

It makes absolutely no sense at all.

____________________

Same thing happened to me, so I started this thread the next time I was able to get pics and confirm the 'bug'.

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It does make sense ... When you think about it ... but not once you are used to every other indicator showing Friendly v Enemy colours.

That's the problem ...

However, seems like RATS want it this way (brought up countless times during BETA, the only thing to change has been the messages that go with the bar).

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It does make sense ... When you think about it ... but not once you are used to every other indicator showing Friendly v Enemy colours.

That's the problem ...

However, seems like RATS want it this way (brought up countless times during BETA, the only thing to change has been the messages that go with the bar).

What makes sense?

The part where it says "Friendlies Defending" while an enemy is capturing? Or the part where the progress bar is gturning more and more friendly color and less and less enemy color and then suddenly the enemy captures?

Or...?

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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  • 8 months later...

I hate to bring up an old topic, but this is still confusing. If I run into a flag building from the opposite side without seeing the flag, the capture bar color could be the opposite of what I expect it to be. Either a red bar is moving because it's being capped by the enemy, or because it's being re-capped by friendlies.

The progress bar should be blue for friendly and red for enemy in both cap and a re-cap situations. Why do we have to have this one crucial element of the game operate differently than the rest of the default colors? I imagine it's really confusing for new players as well.

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I hate to bring up an old topic, but this is still confusing. If I run into a flag building from the opposite side without seeing the flag, the capture bar color could be the opposite of what I expect it to be. Either a red bar is moving because it's being capped by the enemy, or because it's being re-capped by friendlies.

The progress bar should be blue for friendly and red for enemy in both cap and a re-cap situations. Why do we have to have this one crucial element of the game operate differently than the rest of the default colors? I imagine it's really confusing for new players as well.

100% concur.

It is a *simple* concept that has been mangled in some bizarro implementation, makes no sense whatsoever.

Blue friendly, red enemy *period*. No matter what other colors the user has chosen for map icons.

Blue increasing left to right means my side is increasing ownership, whether capturing or liberating or taking back from a partial capture.

Red increasing from right to left means the other side is increasing ownership.

Just do it.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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100% agree, i never understand the timer and i just use the $here command to check if its really going down.

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I think you'll find the majority would agree, but of course we mostly just get used to it, and so it mainly confuses new people.

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I think you'll find the majority would agree' date=' but of course we mostly just get used to it, and so it mainly confuses new people.[/quote']

I think we've all gotten used to a lot in this game, but that doesn't mean things need to stay the way they are.

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I agree, but it was talked about numerous times on the forums when the new capture system went live. Nothing was done about it then, so don't hold your breath now.

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I agree' date=' but it was talked about numerous times on the forums when the new capture system went live. Nothing was done about it then, so don't hold your breath now.[/quote']

We just need to whine louder, and also put forth a good solution, which I have done in an earlier post.

So now it's just about volume of complaints, and threats of various sorts.

Until this is fixed, I'm going to keep stealing my neighbor's newspaper on Thursdays, when the coupon insert is included.

If CRS wants that on their conscience, well, that's their decision.

A caring company would fix this nutty capture bar interface.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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That thing is totally fubar. That is not working correctly.

We're going to redo that.

The capturing part works ok. Friendlies are capturing do the blu bar gets bigger.

But When I'm defending the blue bar gets smaller?

My head hurts.

I think it should simply be:

Capturing = fill the bar and you win.

Defending = keep the bar full or refill it and you win.

Hell we can make the color green for all I care. Doesn;t need 2 colors either.

Thoughts?

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That thing is totally fubar. That is not working correctly.

We're going to redo that.

The capturing part works ok. Friendlies are capturing do the blu bar gets bigger.

But When I'm defending the blue bar gets smaller?

My head hurts.

I think it should simply be:

Capturing = fill the bar and you win.

Defending = keep the bar full or refill it and you win.

Hell we can make the color green for all I care. Doesn;t need 2 colors either.

Thoughts?

I like blue/red for friendly/enemy, and left-to-right getting more blue means my side is increasing ownership, and right-to-left getting more red means enemy is increasing ownership.

I think the blue/red color system is better than a single color system, because it shows the state of the building. (There is a flag currently there taht shows the current ownership of the building, right?)

Text:

Enemy capturing

Friendlies capturing

Friendlies liberating (for getting back to full ownership when the enemy started but did not complete a capture)

and the other messages about how many seconds until "can be capped", etc

But not "friendlies defending", because that doesn't really mean anything about the state of the building.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

Edited by romzburg
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I think the way it is now is spot on, with the exception of the colours being inconsistent. If you're capping or regaining a CP it should be getting more blue. If losing it, it should be getting more red. Green/red might be better though.

Edited by slr
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That thing is totally fubar. That is not working correctly.

We're going to redo that.

The capturing part works ok. Friendlies are capturing do the blu bar gets bigger.

But When I'm defending the blue bar gets smaller?

My head hurts.

I think it should simply be:

Capturing = fill the bar and you win.

Defending = keep the bar full or refill it and you win.

Hell we can make the color green for all I care. Doesn;t need 2 colors either.

Thoughts?

This is great to hear!

I like the blue vs. red, it just needs to be consistent so that red always equals enemy. If we are capping it should move to less red. If we are recapping is should move to more blue. Blue = friendly possession, red = enemy possession.

I'm even willing to have the "friendlies defending" messages removed so players have to figure out why the bar is moving toward red or blue. A little situational awareness vs. text instructions is more immersive.

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I think we'll go with color consistency as the easiest change. Making it friendly = blue, enemy = red.

#5291

Blue = friendly always on left

Red = enemy always on the right

Blue full = we own

Red full = enemy own

blue filling left to right we are capturing

red filling right to left enemy is capturing

Edited by GOPHUR
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I think we'll go with color consistency as the easiest change. Making it friendly = blue, enemy = red.

#5291

Blue = friendly always on left

Red = enemy always on the right

Blue full = we own

Red full = enemy own

blue filling left to right we are capturing

red filling right to left enemy is capturing

Sounds great! Thanks!

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I think we'll go with color consistency as the easiest change. Making it friendly = blue, enemy = red.

#5291

Blue = friendly always on left

Red = enemy always on the right

Blue full = we own

Red full = enemy own

blue filling left to right we are capturing

red filling right to left enemy is capturing

Yes that is much more clear.

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