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Tank crew not dying when flamed


antagonist
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Me and Dawnp were testing ATR spots on German armor at training server, and managed to do this:

Flamed a Stug3b and got kill credit...

sshot430.jpg

..after which Dawnp started up and drove merrily for good 2 minutes, none of the crew was hurting, everything functioned ok.

sshot431.jpg

Eventually the crew died, but should it take over 2 minutes?

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More anomalies discovered on training server:

1 round slightly off from 'explosion spot' kills 232s maingun (no other damage whatsoever, no crew hits), every single time, from both sides. How can the round hit maingun from there is beyond me:

2321y.jpg

2322t.jpg

EDIT: For clarification, i shot right where i'm aiming at the screenies.

Edited by antagonist
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I'll have to do some replication testing to see if this was a one time oddity or something bigger. DOC will need to see this so I've ticketed for him.

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Oh TRAINING server. Could be that damage reduction was turned on.

As to the 232 I'd have to look at the damage model but right now I'm testing for concbug. Probably hit another object that transferred data but not sure. Doubt anything interesting there.

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Oh TRAINING server. Could be that damage reduction was turned on.

As to the 232 I'd have to look at the damage model but right now I'm testing for concbug. Probably hit another object that transferred data but not sure. Doubt anything interesting there.

Easily replicable Gophur. New "feature" of 1.31 btw.

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Yes, actually this is happening on both sides. I saw a flaming Matilda killing everything the other night. This is not happening just on the training server, or to just axis tanks.

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  • 3 weeks later...
Yes' date=' actually this is happening on both sides. I saw a flaming Matilda killing everything the other night. This is not happening just on the training server, or to just axis tanks.[/quote']

I just tested a Stug III B.

Did a few thousand jouled to the fuel tank until it sprang a leak. Kept hitting it until the randomizer set it on fire.

All crew dead in a matter of seconds. Auto despawned.

So what I think happened here is that you got a critical kill not on crew and got the kill award and you got the "bad state" bug which shows stuff on fire that isn't.

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I am not sure if the degunning fo the 20mm is unique to this patch I have gotten degunned ever since I run 232 with no crew damage but then again I would not khow where I got hit

Cheers

Vonkurt

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Might be related to the old auto fire bug thats been in the game for ever. Which is basicly a lost packet not telling your pc to stop shooting.

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