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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Wtf?


litvyak
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it was a part of the database reset bug that happened when the hot patch went live, which borked CR&R stats reporting, RDP progress, spawnlist composition (defaulted) and rank levels, all of which are dynamic in nature and thus change during a campaign from a default value to something different as the campaign progresses

all of which are now fixed

it's why we don't like hot patching during a campaign, too many variables to get fooked

that line of reasoning is only made stronger by todays events

but we had to do it because of the fixes

damned if we do, damned if we don't

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