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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Feedback - infantry Fighting Position


GOPHUR
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Drove a truck over a couple of the ifp's ,, threw a nade beside one with ei in it ei died ,, nade appeared maybe 5 m from it left and right side from front,, ei died in the ifp.. and ei was prone,, are nades improved in 1/32?..

While clipped through front of ifp one cannot shoot the person inside frontally ,, as built up area stops the rounds,, the occupant,, to him looks like hes above the cut out area,, but others see him clipped through the front berm area barrel of gun only.. as posted screem shot shows..

otherwise it looks fine,, its not a temporary fighting positon as sand bags are present,, a temporary one only dirt from the hole is around with some camo from the area,, these look more like permanet fighting positons thus sandbags and camo is usually used..

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Try deploying an IFP at the rear (open) side of one of the current player-ATG emplacements. As the IFP "ghost" steps up towards the roof, you can deploy it in mid-air.

I did this by backing into the ATG emplacement, when I saw it green in mid-air, I tried and sure enough it works.

BTW, I agree that the sandbags need to go. If it needs to be less green, make it shoveled dirt and green. Keep the sandbags for the urban version.

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I keep falling through the earth when trying to exit a laffy. Wrong forum i think..sorry

Edited by chayne
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Hopefully this illustrates the issue:

SShot3.jpg

SShot4.jpg

can confirm this and you can do it with some sandbag emplacements in the game as well. Not sure how you could fix it other than making them considerably thicker.

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Luger recoil animation is wonky while prone in a IFP

U need to make it that u cant crawl up the sides, otherwise its almost inpossible to take cover in it

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Mission leaders cannot place their own IFP.Keeps letting me only replace the current FRU,with another one.

Do I have to move outside a certain distance?

For istance,defending an FB.You place a FRU,as ML,I could not place an IFP to defend the FRU,or any other area I need to.

Is this correct? or am I missing something.

S!

Speed

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Mission leaders cannot place their own IFP.Keeps letting me only replace the current FRU,with another one.

Do I have to move outside a certain distance?

For istance,defending an FB.You place a FRU,as ML,I could not place an IFP to defend the FRU,or any other area I need to.

Is this correct? or am I missing something.

S!

Speed

You can only place one type of ppo, so ML can only place FRU etc...

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IMO the IFP's needs more cover on the flank. Setting them up for xfire leaves the flank exposed. Any height advantage at all for the enemy and the cover gets pretty lean.

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could not make any ifp's after downloading the 1.32.0.08 patch friday afternoon,, all personas inf made forward resupply spawn units,, thats not right,, no atg pits could be created for me either,, it only made the forward spawn/supply unit,, ???? all things worked fine offline but online its was a mess,, gamebug or me???

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ML can -only- make an FSU. Sappers can only make a AT Pit unless they are also ML. Personally I think each should be able to make a IFP as well.

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can confirm this and you can do it with some sandbag emplacements in the game as well. Not sure how you could fix it other than making them considerably thicker.

This issue must be fixed before these are put in game, it happens with deployed lmgs/normal inf in berms and roof's we have now in game, its horrbile because its impossible to shoot the guy shooting at you, so dont add it if it comes with this "bullet shield".

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Is there any reason for the IFP to be open on the back? Why not just a notch in the back like the front has—or none at all in back—to improve survivability to mortars (particularly looking forward when we might have medium mortars with higher lethality). This is after all a stand-in for a foxhole.

So my suggestions:

Make it bermed 360 degrees (ie: close the open back (I'm thinking to more and more effective HE moving forwards in the game, and this is an analog for a foxhole)).

Remove the sandbags, and make the texture more mixed green and freshly dug dirt—save sandbags for the urban version (maybe SMGs, being "close quarters" can deploy urban versions). Another sandbag replacement might be some small ammo boxes (like those we hand-off to LMGs).

Allow IFPs to be built closer together since vehicles can drive over them anyway, and they cannot be placed in cities.

Fix any possible deployments in mid-air like you can next to the ATG emplacements.

Change the girder you see building with an E tool.

Other PPOs:

As suggested above, make an urban IFP version that an SMG can deploy.

Make a 360 degree berm (pretty high) for AAA that the AAA gun itself can deploy around its current location.

Allow ATGs to make the GE themselves.

With the above 2, change the sapper's PPO. Have the sapper make a CP (command post) berm. This would be just large enough to enclose the FRU with some defensive positions as well.

Mortar should make a higher 360 berm around with no slit (improves survivability, but the mortar has to rely on spotters since berm blocks LOS (teamwork!)). It can have a shallow slope so it does not block tanks (they roll over).

In general, let different inf make slight variant versions. Maybe instead of a U shape, one inf type can make a more linear berm, perhaps with 2 slits. You might think in terms of similar volumes of dirt, but different shapes, or sharing exact pieces of the "standard" IFP—perhaps scaled slightly—so that from afar, you cannot be sure if it's a regular IFP, or a linear, etc, since they are identical from some angles. Allowing IFPs to be closer together (even touching), plus different versions can make for some interesting player-designed defensive positions.

If you are concerned about somehow blocking things with IFPs, make them so they are actually destroyed by a tank collision (tank squishes them like an inf). Obviously the GEs are more of a concern. I think anything that blocks trucks is just fine, frankly, they have far too easy a time off-road as it is.

Edited by tater
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Okay i think the IFP timers are messed up. yesterday i was sitting in a IFP and all of a sudden it blinks out of exsistance, i dont know if its supposed to happen but its annoying, its the same with GE:confused::confused::confused:

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Ya ifps are now disappearing right under us. Timer doesn't stop when we go near them and soon they go away in about 10 minutes whether we are near them or not.

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Is there someway that the IFP could be changed prevent the LMG from clipping into the side of it so badly when deployed?

I think the root cause for this is really the difference in the lateral position of the player's 1st person view and 3rd person avatar. In the third person avatar's head/upper body shifts to the right quite a bit when deploying, but this in not reflected in in the first person view. Maybe this is best not addressed right now, but with the upcoming 3rd person redo.

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Please remove the sandbags.

They are too visible with this game's color pallet.

A soldier in the field who dug a position wouldn't have sandbags anyway.

____________________

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Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

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If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

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The only thing worse than being talked about is *not* being talked about.

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I think mission leaders have a right to defend themselves,placing IFP too.Add a key map to switch between options...for instance a sapper as a ML....CTRL+left mouse click,toggles FRU/IRP/GEU.Anyother infantry toggles FRU/IFP.

Please give it some thinking,thankyou!

S!

Speed

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I think mission leaders have a right to defend themselves,placing IFP too.Add a key map to switch between options...for instance a sapper as a ML....CTRL+left mouse click,toggles FRU/IRP/GEU.Anyother infantry toggles FRU/IFP.

Please give it some thinking,thankyou!

S!

Speed

Not to be blunt but Ker Duh!

When we have the ability to place more than one object as a trooper we'll add that.

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