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Feedback - Bailout


GOPHUR
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Please use this thread for feedback on bailing out.

Bailout:

Bailout is the new despawn mechanism for airplanes. The goals are twofold. Give pilots a reward for returning their plane and also give them a better chance at getting the kill before a target blinks out. Planes that are on the ground (or near) will despawn as usual. Pilots that are in flight will need to bail out, if they can, before being killed or running into the ground.

Added bailout despawn for planes

This allows pilots to escape a damaged aircraft without getting a KIA

This allows attacking planes to continue to try and get a kill scored

Planes will no longer blink out

Bailout Despawn:

  • Despawning in a moving plane above ~180 meters will result in a bailout despawn
  • Bailout despawns end when the plane crashes or the pilot touches down or 30 seconds goes by
  • Planes with multiple positions will show parachuting crewmen for each position living at the time
  • of the bail out
  • During a bailout despawn the despawning plane can still fly and take damage and crash
  • Pilots who have bailed have no control of their plane
  • Pilots who successfully bailout will receive either a Rescued or an MIA
  • Canopies will come off when a bailout is initiated

Normal Despawn:

  • Occurs if the plane is crashed
  • Occurs if the pilot is dead
  • Occurs if you are the crew in a MC aircraft

Unable to Despawn:

  • Planes not on the ground and not above 180meters will not be able to despawn
  • Players must climb to 180 meters to bailout despawn
  • Players must be on the ground to regular despawn

Bailout Scoring Changes for Planes:

  • Bailing out pilots will be scored at the time of bailout
  • Pilots who bailout can only receive an MIA or a Rescued status
  • Kills will now be awarded for any damaged plane that does not RTB even if that damage is not critical as long as that damage was recent (maneuver or ditch kills)
  • Plane RTB is defined as being on the ground close to a friendly airfield
  • Planes that RTB will deny a kill score to the enemy even if critical damage was achieved
  • RTB planes will no longer explode on despawn due to critical damage

Multi-Crew Bailout and Despawn:

  • Crew despawns when commander despawns
  • Crew can now bypass despawn timer and despawn at anytime

Known Issues:

  • Scoring is not working correctly
  • There are issues with getting mission results pending and missing spawn lists after bailing
  • Guns keep firing after bail out if trigger is held.
Edited by GOPHUR
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Sorry for the flurry of comments.

The missing spawnlist is for me the following (but you probably know already):

1) Bail

2) Next plane of same type gets reserved

3) Hit Enter World does nothing.

4) Cancel resevation

5) No spawnlist

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Sorry for the flurry of comments.

The missing spawnlist is for me the following (but you probably know already):

1) Bail

2) Next plane of same type gets reserved

3) Hit Enter World does nothing.

4) Cancel resevation

5) No spawnlist

Experienced something similar in beta.

1)Bail

2)next plane reserved

3)hit cancel in order to change plane type

4)no spawnlist

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Experienced something similar in beta.

1)Bail

2)next plane reserved

3)hit cancel in order to change plane type

4)no spawnlist

same, then game froze and I had to restart it.

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>> Add 2-3 seconds from bailout "yes" to the acutal bailout? To simulate the time it takes the pilot to open and unhook? Also, G-limit on bailing out, as in IL2? Either way, great to see it in game

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  • 2 weeks later...
Bailout above approximately 7kft AGL does not work for me. Instead I get the usual res/mia window.

Same for me except I think the altitude was different. Took a Spit 9 up and flew through 9000 feet. Pressing escape above 9000 gives you the old despawn timer, somewhere below 9000 gives you the bailout prompt.

I flew up and down through that limit several times and could repeat the result.

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Same for me except I think the altitude was different. Took a Spit 9 up and flew through 9000 feet. Pressing escape above 9000 gives you the old despawn timer, somewhere below 9000 gives you the bailout prompt.

I flew up and down through that limit several times and could repeat the result.

Rgr, it has been reported by everyone I asked since.

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The bailout isn't ending when the plane hits the ground. It takes about 30 seconds after the plane hits the ground. Expected functionality? OP says it should end when plane crashes.

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It did originally but we had some problems processing the kills and RTB without that bailout timer so we made it longer.

Does it feel too long? It should feel slightly too long.

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It did originally but we had some problems processing the kills and RTB without that bailout timer so we made it longer.

Does it feel too long? It should feel slightly too long.

I really like it. Maybe a touch too long but not terrible. I really really wish it was first person view though. Not sure how I feel about seeing myself jump out of the plane, loses some of it's "oh dear god! eject! eject! eject!" feeling.

Great addition and one that was desperately needed. TY

dab

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Can you comment on the bailout ceiling Gophur? Is it a feature or a bug?

yeah its there. Bug. It was supposed to go out ion today's build but looks like we'll have to wait for tomorrow's build.

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