Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Feedback - Forward Resupply Unit


GOPHUR
 Share

Recommended Posts

Did some testing between Dinant FB and Ciney today. More specifically on what PPO you can build when you are a mission leader / not mission leader.

Spawned in as mission leader, did makelead. and build IFP. Working as intended.

Spawned in as normal sapper, built GE. Working as intended.

Stayed spawned in as sapper and took lead. Build FRU. Working as intended.

So in short - when you transfer mission leader responsibility your priviliges to build PPO´s change as intended.

Link to comment
Share on other sites

  • Replies 56
  • Created
  • Last Reply

Top Posters In This Topic

  • speed

    3

  • GOPHUR

    12

  • matt6767

    6

  • romzburg

    4

Top Posters In This Topic

Issue:

Mission leader sets up FRU, moves 500 meters, hides, waits for FRU to be found and destroyed, sets up new FRU and moves 500 meters again, hides, repeat repeat ...

or

Mission leader dies in the field, FRU is destroyed before he can spawn in, he makes another mission member mission leader, who then sets up a new FRU, mission leader spawns back in and takes over mission again, repeat repeat...

Both makes it almost impossible to stop attacks as long as you have just one surviving member on the mission.

Possible solution:

Make it so that the FRU is destroyed if

Mission leader dies

or

Mission leader moves further away than say 2-300 meters

and

Introduce a 5 min delay when someone takes over a mission until they can setup FRU´s

A delay it's perfect... 10 or 15 minutes being the mission leader is more than enought.

Link to comment
Share on other sites

sunday 10/3 none of us could make the FRU resupply anything... bug or something else?

DOC said above the FRU doesn't have resupply function turned on yet, I think.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

Edited by romzburg
Link to comment
Share on other sites

I suggest that "Forward Resupply Unit" be renamed to "Rally Point"—makes a bit more RL sense.

Link to comment
Share on other sites

I suggest that "Forward Resupply Unit" be renamed to "Rally Point"—makes a bit more RL sense.

Hmmm. Not bad.

Link to comment
Share on other sites

Let's call it something to do with spawning that also implies that it is somewhat mobile because it's easy to move around.

Also I agree that its ok being more visible, especially now that any surviving infantry can easily remake the spawn.

Link to comment
Share on other sites

while playing around with setting fru's I noticed its difficult to find a spot to do so if the ground is not level, the slightest hill or uneven terrain will not allow set up, or near any other object. Not saying good or bad, just an observation.

Link to comment
Share on other sites

Let's call it something to do with spawning that also implies that it is somewhat mobile because it's easy to move around.

Also I agree that its ok being more visible, especially now that any surviving infantry can easily remake the spawn.

Mobile Mission Spawn point = MMS, and you can still call it MS, or DMS for friendly ones.

Enemy Mission Spawn = "EMS", same as before.

Or just keep calling it "Mobile Spawn", because technically it is more mobile than the trucks we have currently, since once you despawn, the truck is stuck, but with the new system the ML will be able to move it over and over.

As for visibility, I think those crates should be dirtier, there should be green canvas, and the flags should be removed.

There should be stenciling on the sides of the crates in German, English or French, so if you see one from a distance, you'll have to figure out which country it belongs to before shooting it, not just see a bit of blue and know right away.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

Edited by romzburg
Link to comment
Share on other sites

Listen to the palyers..:) We are the ones who spend alot of our time ingame and fighting.

Tone down the visibility feature,add a net,remove the flag.

In a very populated world,it wont last a minute.One thing is testing with 3/4 guys,nother is

setting around 15/25 people defending FB's/CP's or outfield.

It is too visible from 300 meters on any armour optics,just a glance at a red(flag),yellow(boxes),between bushes and the spray&pray will comence.Despite the fact that one shot,one kill it away.

Would it take so much redo factor to camo it a bit?Would you setup this in a real hostile territory in real life?hehe,dont think so..;)

S!

Speed

Link to comment
Share on other sites

> Visibility is a problem and I was only able to find a very few spots where an FRU was not plainly seen with bino's and/or gun optics.

> Several times I spawned in on top of the FRU.

> If the FRU's are too easy to find and kill then the attack mode is going to slow down pretty fast.

> As long as the timer is the same as moving a manned msp then the advantage is getting closer to a town etc without the noise and visibility of a truck.

> Just a thought but how about limiting the placement of a subsequent FRU to a maximum distance from the original

Link to comment
Share on other sites

Might want to take away the short delay in clicking the mouse to actual building the PPO since that spade doesn't give any feedback.

Link to comment
Share on other sites

Placed FRU, few people spawned in it i got the points all okay, then left mission handed over mission leader to someone else then went to fly plane, despawned the plane and saw that i got point for someone spawning from the fru i set earlier, is this meant to be because you can no longer have manned MSP's that you recieve points for spawns from your FRU placment even though you are no longer on that mission?.

.

Link to comment
Share on other sites

Might want to take away the short delay in clicking the mouse to actual building the PPO since that spade doesn't give any feedback.

racis

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

Link to comment
Share on other sites

Placed FRU, few people spawned in it i got the points all okay, then left mission handed over mission leader to someone else then went to fly plane, despawned the plane and saw that i got point for someone spawning from the fru i set earlier, is this meant to be because you can no longer have manned MSP's that you recieve points for spawns from your FRU placment even though you are no longer on that mission?.

.

Damn. no we just forgot to look at that silly scoring method. We'll probably have to remove that.

Link to comment
Share on other sites

fru disappears everytime I deploy it, and yes I get the within range message. This was mentioned before by another player as well.

Link to comment
Share on other sites

fru disappears every time I deploy it' date=' and yes I get the within range message. This was mentioned before by another player as well.[/quote']

Are your origin and target still valid?

I've never seen one disappear. Maybe not place at the end of the timer but never disappear unless there was an origin target problem.

Link to comment
Share on other sites

origin Virton-orval fb

target carignan-orval fb

Was trying to place fru near their fb and I did get the in range message and when I tried to deploy it it just disappears 5 seconds afterward.

Both fbs were sill up when I placed the fru.

Link to comment
Share on other sites

Tried FRU placements in cities. Sadly, they cannot be deployed in the courtyards---or even streets---of the newer "city blocks" of the roughly triangular shape that have courtyards. Sad because it would be a good place for one, and wo9uld make use of all the work of making those buildings.

Link to comment
Share on other sites

(see question at end of this comment)

Please, please, *please*:

1.) Lose the flags.

2.) Put text stenciling on the boxes in the language of the appropriate country instead.

3.) Dirty the boxes up.

4.) Drape canvas over the boxes so that from one or two directions there is no box visible at all, just the canvas.

5.) Add another PPO that is a big bush, so we can deploy the FRU, then camouflage it somewhat.

(I hate that TLA, btw, how about MMS for "mobile mission spawn", which allows us to keep saying "EMS" and "DMS" instead of "EFRU" and "DFRU". In fact there's really no need to change this *at all*. Let's just keep EMS or MS or DMS as we do now, and just call it "mission spawn" instead of "mobile spawn". The "mobile spawn" was only mobile when the driver didn't despawn anyway, which was unusual.)

And here's a gameplay question that probably won't come up until live game incorporation:

Currently *anyone* on a mission can set a MS, so long as there isn't already one. If the new system requires you to be a ML to set a MS (FRU), how is that going to affect things? Is it going to make people frustrated when a ML goes AFK, or doesn't pay attention to chat? Is it going to make people start creating too many missions because they are afraid they won't have a MS if the ML doesn't keep on top of things?

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

Edited by romzburg
Link to comment
Share on other sites

Tried FRU placements in cities. Sadly' date=' they cannot be deployed in the courtyards---or even streets---of the newer "city blocks" of the roughly triangular shape that have courtyards. Sad because it would be a good place for one, and wo9uld make use of all the work of making those buildings.[/quote']

I'll try and add those textures. Streets, no.

#4706

Going to be difficult to so I think.

Edited by GOPHUR
Link to comment
Share on other sites

Minor bug, ML and I were in one mission. The ML left but I wasnt assigned ML for some reason. Tried .takeleader and it didnt work. Then after 4 min I was finally assigned as ML and was able to place fru.

Link to comment
Share on other sites

Minor bug' date=' ML and I were in one mission. The ML left but I wasnt assigned ML for some reason. Tried .takeleader and it didnt work. Then after 4 min I was finally assigned as ML and was able to place fru.[/quote']

Something screwy in beta about that. I think it was a feature added to aid in testing so that your mission was still there even if you respawnwd but Oli says it is a bug.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.

×
×
  • Create New...