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bushes and trees Bug aktiv on 1.32 #4583


cancro
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OK working on getting one in house. Now you have to promise me that before you're allowed to spend money on computers you will call me in the future.

This way I won;t contribute green house gasses driving over to the house of whoever owns the company that sold you this card and kicking the living &^%$ *& (# ^%@$!!!

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Ok GOPHUR :-) :D

This Video Card was already in my computer when i bought it.

What Video Card would you recommend für me because my System for a good result in BGE?

I only play this Game ;) and otherwise i use the computer for my work.

intel core 2 Quad Q8300 2,5 GHz

Ram 4 GB

Win7 64

greetings

cancro

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Just a note: This looks a lot like the no-trees bug I get pretty much 60-70% of my sorties in 1.31.

I reported this in detail somewhere but I cant find the thread. It must have been removed because I can't find it searching post in this forums from the last 75 days.

To sum it up: Some trees does not appear in some sorties. They are there one sortie, gone the next, back in the third. All while never restarting the game. I see no pattern. Its pretty much random. They can be there 3 sorties and then gone 3. Also they don't disappear mid-sortie. Either they are there at spawn or not.

Here are screenshots from Maubauge AB on the AF. Look at the trees around the AB. The two screen shots are from two different sorties following each other during the same game session:

Mission 1 (No trees)

Mission 2 (Trees are back)

As the bug come and goes each respawn I don't bother to restart the client anyomre when I get it. It does not help anyway.

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I have had this a couple of times in 1.32, seems random when i spawn in, bushes on berms not rendering, its not frequent though, usualy when i get this, along with long grass being placed in diff places, then i get a ctd on a despawn, and that seems to be linked.

Nvidia 9800GT in use here latest drivers.

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Just a note: This looks a lot like the no-trees bug I get pretty much 60-70% of my sorties in 1.31.

I reported this in detail somewhere but I cant find the thread. It must have been removed because I can't find it searching post in this forums from the last 75 days.

To sum it up: Some trees does not appear in some sorties. They are there one sortie, gone the next, back in the third. All while never restarting the game. I see no pattern. Its pretty much random. They can be there 3 sorties and then gone 3. Also they don't disappear mid-sortie. Either they are there at spawn or not.

Here are screenshots from Maubauge AB on the AF. Look at the trees around the AB. The two screen shots are from two different sorties following each other during the same game session:

Mission 1 (No trees)

Mission 2 (Trees are back)

As the bug come and goes each respawn I don't bother to restart the client anyomre when I get it. It does not help anyway.

Well martini says it isn;t a hardware issue but why would you get it all the time and I've never seen it.

I just don't know. i don;t believe him, I think it is low vram.

What is your sys spec?

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Well martini says it isn;t a hardware issue but why would you get it all the time and I've never seen it.

I just don't know. i don;t believe him, I think it is low vram.

What is your sys spec?

The "all the time" part is all the time during a specific sortie. Next sortie they can be back.. then gone for 2-3 sorties again.. then back. Restarting the client does not matter. The bug can appear the 1st sortie or the 5th. The only pattern is that it seems to be decided when I enter the game world if I see the trees or not. Also I think it's the same group/type of trees and bushes that get them. But it's hard to notice if you have the bug unless you know the terrain very well or fly over the same place several sorties and see how it changes.

I got a decent BE system I hope:

Windows 7 64Bit

AMD Phenom II X4 965 Black Edition 3,4Ghz running on a ASUS Crossfire Formula IV motherboard.

4GB 1600Mhz DDR3 RAM

Nvidia GTX 460 1GB (Latest official Nvidia drivers when I last checked maybe 1-2 weeks ago.)

It's a pure game rig and the only other software I have installed is AMD/Motherboard related stuff, TrackIR, Saitek stuff, WeGame to record video. My system is very clean. I have like BE and 1-2 other games on it.

Edit: Most of the time I get this bug is at thoose new berms with the tree stump and the tree log. Are thoose berms supposed to always have trees on them or is ther a tree-less variant? Because I see such berms with the stump and log and no trees a lot. Should that object always have trees?

Edited by lure
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Edit: Most of the time I get this bug is at thoose new berms with the tree stump and the tree log. Are thoose berms supposed to always have trees on them or is ther a tree-less variant? Because I see such berms with the stump and log and no trees a lot. Should that object always have trees?

I reiterate this question. I see, what I call tree berms (berms with dead wood and stumps), without any trees on a regular basis. Are there tree berms made without trees? I assumed the answer was yes. Now I'm uncertain.

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Ok GOPHUR :-) :D

This Video Card was already in my computer when i bought it.

What Video Card would you recommend für me because my System for a good result in BGE?

I only play this Game ;) and otherwise i use the computer for my work.

intel core 2 Quad Q8300 2,5 GHz

Ram 4 GB

Win7 64

greetings

cancro

Oh dude. That's a great system. Yeah you are hampered by video card.

Go here:

http://www.tomshardware.com/reviews/graphics-card-geforce-radeon,2761.html

Honestly, anything in the 100-150 range will be a good match up for you. But if you're getting decent frames on what you're playing with i wouldn't upgrade. I think the GTX 460 would be the perfect match for your system but you don;t need that much card for just playing wwiiol.

To buy go here:

http://www.newegg.com/Store/SubCategory.aspx?SubCategory=48&name=Desktop-Graphics-Video-Cards

Or if and when you decide to buy just post here or email me and I'll send you a link to a good deal.

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I can confirm this bug on beta .10.

I first tried to get this bug at the same place as my screenshots above (Maubauge AF) but after spawning infantry and aircrafts 10-15 without getting it I just took off with a DB7, leveled out on autopilot and started scanning the ground using the bomb sight.

At Philipville I found a group of the tree- and bush-less "berms with logs" as described earlier:

Screen 1

Notice the area with this bug is both sides of the road.

Screen 2

I landed in the berm S of the road to get a screenshot.

They look very "naked" to me. I doubt that is how they are supposed to look.

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Its rare but ive encountered this bug a few times

Nvidia GTX 470 1280 ddr5 with latest driver

Gigabyte P35-DS3L

Intel core 2 duo E7300 2.66 ghz

4 gig mem

Win 7 64 bit

so far looks to be an nvidia problem?

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Encountered this bug yesterday in beta version .11. I can provide a screenshot if necessary, but it is the same problem shown here.

Graphics card: ATI 4870 1gb

Driver version: 8.753.5.0

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I've found a way to trigger this bug using 1.32 live version offline mode. I dont know how to aim this bug at a specific group of trees but I have a test location and I can predict if I will have the bug or not if I go/spawn there with 100% accuracy.

Let me know if there's any interest in fixing this and I'll type up how it's trigger. Well, triggered on my system at least.

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ok, will do.

I just found another way to make sure the bug is NOT triggered but it's so insanely stupid I'll have to try it a few more times. Then I'll write it up.

Edited by lure
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Well martini says it isn;t a hardware issue but why would you get it all the time and I've never seen it.

Possibly because you can spawn where and when you want and you are not obliged to walk or drive over a long distance or time to the point of action.

Since 1.31 I do not like to set UMS at an enemy town. My impression is always that there are a lot of trees and bushes around my origin town. But when I move more farther towards target town I see more and more bare areas with felled trees and naked stumps.

Here are my Online and Offline test results:

Today I spawned as Ally at Willemstad and moved to the SE. Everything looks fine, lot of trees and bushes. I respawned several times and each time all trees and bushes appeared:

1_32_No_Tree_Online_01.jpg

Then I spawned Axis, moved an MSP from Moerdijk to Willemstad and did not found neither trees nor bushes SE from Willemstad. I respawned several times. Each time the same result. No trees, no bushes:

1_32_No_Tree_Online_02.jpg

Then I started a 2nd BGE client ON THE SAME computer. My 2nd BGE account joined my mission and spawned directly at the Axis MSP/FRU (without spawning at Moerdijk before). My second account was able to see all trees and bushes, even after respawning (you can see my primary account a few meters ahead):

1_32_No_Tree_Online_03.jpg

Here is the same view from my main account at the SAME TIME on the SAME COMPUTER (means with identical hardware) who was only few meters ahead (see screenshot above):

1_32_No_Tree_Online_04.jpg

So I think that Martini is right when he says that it isn't a hardware issue and there is no need to discuss hardware performance or video drivers.

My first idea was that in Online mode only "close terrain details" are loaded and that there could be some kind bug to reload details when moving far away from your origin (similar to occasional online map reloading failures - white squares on map).

So I did the same in Offline mode to verify wether it is an Online only problem.

To be continued (only 4 Screenshots allowed per posting) ....

Edited by alba
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I restarted BGE in Offline mode, spawned an Opel at Willemstad and moved to the same position as above. All trees and bushes were visible:

1_32_No_Tree_Offline_01.jpg

Then I spawned the Opel offline at Moerdijk and moved it to Willemstad. To my suprise I found exactly the same problem as in Online mode:

1_32_No_Tree_Offline_02.jpg

I have no idea what could cause this problem. But I think the results could help the CRS specialists to find the bug.

!S

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It's the same findings I've emailed gophur. The bug is triggered by traveling. It also seems it can be prevented in a area if you spawn there first and then travel in from outside in a following sortie.

As it's easy to trigger this bug I think there should be a good chance to fix it.

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Thanks lure. That is pretty much what I expected but I needed to places to try it. I haven't tried to replicate yet but I went ahead and sent that to the coders.

Perfect report.

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  • 3 weeks later...

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