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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.32.0.13 Read Me Testing - IMPORTANT


GOPHUR
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Testing and confirming these fixes is the most important thing you can do to assist us in preparing for release.

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World War Two Online - Release Candidate

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Version 1.32.0.13 (10-09-2010)

Need Testing: made some changes to the fall collider which should fix the truck jump off and fall thru the earth bug (test trucks and planes for correct functionality please)

Infantry:

- Prone deploy for LMG and ATR has been reworked to better match first and third person

- Jumping off a truck no longer kills you

- Infantry Forward Bases now have working No-Fire Zones

PPOs:

- now use eacother in the distance check

Bailout:

- plink kills are now only awarded by planes

AAR:

- Killed by dash should be improved

Host:

- Increased priority of infantry traffic over the back channel

- Kill notices are now immediate to the host

Misc:

- updated China translations

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World War Two Online - Release Candidate

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Version 1.32.0.12 (10-08-2010)

Infantry:

- Fixed an issue that was probably causing you to fall thru the earth after jumping off a truck

- Corpses on an STO will time out very fast

Effects:

- Fixed crazy smoke

- Fixed white flags

- Fixed crazy flags

- Fixed some missing grass instances

Bailout:

- Improved the bailout process: show plane, canopy drops, bailout, no flop back to vehicle at exit

- plink kills now have a window of 30 seconds

PPO:

- Disabled the cool down timer when offline

- Disabled the old truck mobile spawn chat messages

- Added initial PPO sink code (not turned on though)

- Canceling a PPO like when you hit escape will now switch you back to your primary weapon

- Fixed an FRU translation key when building an FRU from a truck

- Updated Field Resupply Unit messages

- GE timeout set to 15 minutes from 5

Mr. P:

- Fixed a vehicle indexing issue on the mission screen AAR init that could cause the pending mission results bug (probably not the sole cause but we'll see!)

Builders:

DOH it was Tzulscha! Dude he's got one sweet vintage racer there.

last minutes Fixes Trying To Squeeze In:

- Fix killed by dash

- Fix FB No-Fire Zone

- Adjust prone deploy animation

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World War Two Online - Release Candidate

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Version 1.32.0.11 (10-07-2010)

PPO:

- GE and IFP objects now have bottoms to prevent clipping issues

- New IFP object

- Added tank traps to GE

- FRU cannot be placed on trees

- Fixed FRU placement distances

* 3000m to target

* 400m from any enemy facility

- FRU and GE don't timeout is in use

- Cleaned up feedback for player blocking placement

- Cool down timer mow reset on despawn

- Despawning or dying stops current PPO build

Chat:

- removed all old truck based msp range messages from chat

Infantry:

- Adjusted collider so you can;t climb up stairs that are blocked (maybe)

Capture:

- White flags should be fixed

- Can now capture on first floor

- This also fixed sticky grenades on ceilings

Mac:

- Check boxes now work

Misc:

- Added a portrait to the office bunker (they didn't tell me who!)

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World War Two Online - open Test

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Version 1.32.0.10 (10-06-2010)

Infantry:

- Massaged the collider a bit to deal with some stair clipping issues (NEEDS MAJOR TESTING!!!!)

- Grenades no longer stick to ceilings

Bailout:

- Added a small delay to the bailout procedure

- Fixed a bug where spawn lists were not available after bailing

- Fixed a bug where the AAR might not show after bailing

- Fixed an issue where non-bailout kills were not being awarded

- Hitting escape no longer causes a hulk when you have bailed

- Maximum parachutes set to 3

* This is an easy fix to deal with the discrepancy between crew positions and actual numbers of crew

PPOs:

- The FRU now acts as a resupply point

- FRUs can now be built on concrete surfaces (including cobblestone)

- Added a new IFP (NEEDS FEEDBACK IN STICKY!!!!)

- Adjusted PPO placement tool cooldown

* IFP can be placed every 60 seconds

* FRU can be placed every 60 seconds

* GE can be placed every 300 seconds

- Fixed some missing text

- Improved build failure feedback and function when another player is blocking your build

- The placement ghost is now lit the same night and day

- Added a new build tool

Theater:

- Added some initial code for dealing with pockets of out of supply towns (internal only)

Terrain:

- Reduced cloud texture by half

- Added new terrain 10-10-06

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World War Two Online - Beta Test

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Version 1.32.0.9 (10-04-2010)

PPOs:

- Now timeout after five minutes of non use

Bailout:

- Scoring now works (will post rules and sticky for feedback)

- Despawn should now work correctly (spawn list issues)

Brigades:

- Increase movement delay for out-of-supply units from 10% to 25%

- Units that are moving FROM, TO or BOTH front line towns have a 1 hour move timer. A move where neither the FROM or TO is front line has a 30 minute move timer.

Weather:

- Cloud layer raised during overcast days

Terrain

- Several floating or stretched or off axis buildings should be resolved

GMs:

- .move works again

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How this traditionally works is you'd take a small section and comment it.

Capture:

- White flags should be fixed - FIXED

- Can now capture on first floor

- This also fixed sticky grenades on ceilings - NOT FIXED*

* I stuck one to the bottom side of a sheep near 1.23.55 x 7.11.21 and it did not kill the sheep!

Edited by GOPHUR
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I can't seem to connect to autoupdate at the moment. Playgate crashes while attempting to connect. I'm at version .11 now.

I know that it might take a while for you to upload the current version, it just seems strange as the release date for .12 was yesterday but there is no 12.exe to be found here.

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Why is this in the readme:

"================================

World War Two Online - Beta Test

================================

Version 1.32.0.9 (10-04-2010)

Brigades:

- Units that are moving FROM, TO or BOTH front line towns have a 1 hour move timer. A move where neither the FROM or TO is front line has a 30 minute move timer."

It was already like this for like 3 years now?

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- Fix FB No-Fire Zone

This is fixed in .12. Inf spawn is a no-fire zone. Not possible to fire weapons, use satchels or grenades. Veh spawn is not a no-fire zone (as expected).

Only way to avoid the no-fire while in the inf spawn is to climb on a barrel or box (apparently you have to touch the ground texture for the no-fire effect to work) but this doesn't lead to an advantage and can be ignored.

edit: Also tested in .13, same results.

Edited by mrfancyp
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