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CRS why did you change PPO distances?


snailtrail
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PPOs:

- now use each other in the distance check

Why did you do that? It was perfect putting them side by side like in .12. It made them more useful. Bad move CRS.

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I can think of a dozen ways it was not perfect but I'll give you a .report from the future to illustrate.

2010-10-07 12:29:10 yokilla English 1st Guards Brigade yokilla mission cell#154 near Orval N49.36.51 E5.20.27 ping:46ms "I can't push my AA gun out of the AB because someone built a fort there!"

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.report but the fort looks really cool

Isn't there another way to avoid blocking those who can't move over them?

I really liked building IFP's close together. You could build a decent inf fort in a field. Or a sweet camp near an FB. You can still do it. It's just spread out. Which is probably better as far as surviving explosions and the ability of a single lmg to suppress is concerned. But a clover leaf or line of 10 of IFPs looks coo.:D

Does the ppo distance limit have anything to do with the maximum number of PPOs in a given area?

Edited by yokilla
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As there is obviously some kind of check already to prevent placing ppos next to buildings and also not on city tiles isnt it possible to rewrite that check that it still prevents placing them close to buildings and on city tiles but allows the ppos to be built close together in the fields?

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Gophur, can you not increase the distance the PPO can be from other buildings/stuctures so it can't block entrances?

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Yeah, seriously.

You should allow them to be close to *each other*.

There is no good reason not to allow that.

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Don't mind distances,, when we checked it is not that far away from each other, But there foot print is so large it prevents building IFP in bushes in some areas that I know would fit if it would allow it to be built,, We also found that a vech of the enemy of any type can drive over the IFP's and it will kill the occupant or occupants,, as IFP is above ground not in the ground thus no cover from drive overs..

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