Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

3rd CTD so far.


wetspot
 Share

Recommended Posts

Latest one happened as I was chasing down a 190 in a Spit. Game just stopped dead cold.

Hit ctrl-alt-del to get out. When the window came up, BGE stayed up in the background. Frozen in place now was an image from several minutes prior.

This happened before in 1.31, but is happening way more in 1.32.

Running a Core i7 Q720 at 1.6GHz, 6GB RAM @ 1333mhz, and a Mobility Radeon 5870 as the GPU.

Link to comment
Share on other sites

just happened again after a 5 kill mission

rats, what's going on here? my network is good, my computer is great. game is still crashing.

Link to comment
Share on other sites

Who's idea was it to sneak this patch in without testing it in Beta?

It's getting really cold in here with all this freezing.

Impossible to play, so I'll be waiting this one out... Please fix ASAP :mad:

Edited by shmonkey
Link to comment
Share on other sites

Thu Jan 01 23:11:28 1970 network election of 2 addresses: 66.28.224.143:246ms. 209.144.109.143:231ms. Winner: 209.144.109.143

[Thu Jan 01 23:16:06 1970] Netcode2:209.144.109.147 Opening 209.144.109.147...

[Thu Jan 01 23:16:06 1970] Netcode2:209.144.109.147 Opened

[Thu Jan 01 23:16:08 1970] Netcode2:209.144.109.147 Established

[Thu Jan 01 23:23:21 1970] Netcode2:209.144.109.147 Disconnecting

[Thu Jan 01 23:23:21 1970] Netcode2:209.144.109.147 Max bps: 0.00 in, 0.00 out

[Thu Jan 01 23:23:21 1970] Netcode2:209.144.109.147 Session Statistics:

Actual bytes per second sent 1008

Actual bytes per second received 6208

Message bytes per second sent 614

Message bytes per second resent 0

Message bytes per second queued 614

Message bytes per second processed 5709

Message bytes per second ignored 806

Total bytes sent 479677

Total bytes received 2514149

Total message bytes sent 263622

Total message bytes resent 0

Total message bytes queued 263622

Total message bytes received 2294950

Total message bytes ignored 806

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 0

Bytes in resend buffer 0

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 435

[Thu Jan 01 23:24:54 1970] Netcode2:209.144.109.145 Opening 209.144.109.145...

[Thu Jan 01 23:24:54 1970] Netcode2:209.144.109.145 Opened

[Thu Jan 01 23:24:59 1970] Netcode2:209.144.109.145 Established

Date and time: 10/11/2010 21:30:07

Program compile time: Oct 11 2010 08:26:08

File version: 1, 32, 0, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTS 250/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 74E2B727

Link to comment
Share on other sites

Who's idea was it to sneak this patch in without testing it in Beta?

It's getting really cold in here with all this freezing.

Impossible to play, so I'll be waiting this one out... Please fix ASAP :mad:

Theres' are asaon we announce focus tests. We really do need players to come test.

I'll look at the CTD logs.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...