Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Bailout looks good but has a bug?


intrigue
 Share

Recommended Posts

Nice seeing parachutes floating around. But it doesn't seem to work for me. I was at 8 to 10k feet in a Spit and wanted to try it out but I just got the usual despawn timer and then was taken out to the AAR screen.

Has the way it works changed since the post on the main website?

Bailout Despawn:
  • Despawning in a moving plane above ~180 meters will result in a bailout despawn
  • Bailout despawns end when the plane crashes or the pilot touches down or 30 seconds goes by
  • Planes with multiple positions will show parachuting crewmen for each position living at the time
  • of the bail out
  • During a bailout despawn the despawning plane can still fly and take damage and crash
  • Pilots who have bailed have no control of their plane
  • Pilots who successfully bailout will receive either a Rescued or an MIA
  • Canopies will come off when a bailout is initiated

I was undamaged and not engaged - no enemy I could see in the area and AWS was blank. Not sure if they are relevant factors.

Link to comment
Share on other sites

Tried it 3 times, blew up 2 times and spent a long time in a chute the third. Not worth the wait. I think I will stick to crashing.

Link to comment
Share on other sites

Tried it 3 times' date=' blew up 2 times and spent a long time in a chute the third. Not worth the wait. I think I will stick to crashing.[/quote']

You got any idea on what the minimum parameters are that it should work under? Like, take off, fly to X feet and hit escape? I've got a hunch about why it didn't work for me but I don't want to spend (unnecessary) hours testing it.

Link to comment
Share on other sites

You got any idea on what the minimum parameters are that it should work under? Like' date=' take off, fly to X feet and hit escape? I've got a hunch about why it didn't work for me but I don't want to spend (unnecessary) hours testing it.[/quote']

Maybe its an alt limit? I've bailed a few times and its worked ok. From a lower alt than you tried though.

Link to comment
Share on other sites

On beta testing it happened to my squadmate on the first try too (normal despawning). Every other time it bailed like it should. Must be a bug.

Link to comment
Share on other sites

From what I can tell, the minimum alt is 180 meters above ground level, max is 2km above ground level for bailout.

Link to comment
Share on other sites

You got any idea on what the minimum parameters are that it should work under? Like' date=' take off, fly to X feet and hit escape? I've got a hunch about why it didn't work for me but I don't want to spend (unnecessary) hours testing it.[/quote']

No idea on minimum. I was 3km'ism all times kinda level.

Link to comment
Share on other sites

From what I can tell' date=' the minimum alt is 180 meters above ground level, max is 2km above ground level for bailout.[/quote']

OOoo ok. then thats why I assploded.

Link to comment
Share on other sites

Maybe its an alt limit? I've bailed a few times and its worked ok. From a lower alt than you tried though.
From what I can tell' date=' the minimum alt is 180 meters above ground level, max is 2km above ground level for bailout.[/quote']

Yeah just tried it. Above around 9 thousand feet you get the old despawn prompt. Below approx 9 thousand feet you get the bailout prompt.

Mystery solved.

Link to comment
Share on other sites

Yeah just tried it. Above around 9 thousand feet you get the old despawn prompt. Below approx 9 thousand feet you get the bailout prompt.

Mystery solved.

Good find! Thanks for sharing that info.

Link to comment
Share on other sites

Yeah just tried it. Above around 9 thousand feet you get the old despawn prompt. Below approx 9 thousand feet you get the bailout prompt.

Mystery solved.

... odd max parameter

Link to comment
Share on other sites

... odd max parameter

Yeah I might have been reading the altimeter wrong. I thought I had it right but it doesn't convert to any round kilometer value and it wasn't exactly 9k feet either.

I flew through it a couple of times in both directions and there was a definite fixed altitude limit though (Spit 9).

Link to comment
Share on other sites

Yeah I might have been reading the altimeter wrong. I thought I had it right but it doesn't convert to any round kilometer value and it wasn't exactly 9k feet either.

I flew through it a couple of times in both directions and there was a definite fixed altitude limit though (Spit 9).

how long does the despawner timer take at that alt?

Link to comment
Share on other sites

how long does the despawner timer take at that alt?

Same as before I think - 10 seconds.

Link to comment
Share on other sites

well that's pretty farking stupid

I've been out the game too long and haven't flown enough sorties to think it through tbh. I was only concerned why it wasn't working at first.

Does seem odd. Maybe insurance against having to spend half an hour in the chute? But then I thought I'd read of a time limit on that too somewhere (hard to say, I follow stuff on the main page periodically but stuff gets changed in development/testing.)

Link to comment
Share on other sites

I've been out the game too long and haven't flown enough sorties to think it through tbh. I was only concerned why it wasn't working at first.

Does seem odd. Maybe insurance against having to spend half an hour in the chute? But then I thought I'd read of a time limit on that too somewhere (hard to say, I follow stuff on the main page periodically but stuff gets changed in development/testing.)

when your plane smacks into terra firma is your time limit

why bailout doesn't work about 9,000 feet just doesn't make any sense

i would say it has to be a bug...........

Link to comment
Share on other sites

when your plane smacks into terra firma is your time limit

why bailout doesn't work about 9,000 feet just doesn't make any sense

What if you bail and your plane is flying straight and level?

You might want to test some of this stuff yourself btw when you get a chance to make sure it's a generic thing and not some weird bug.

Link to comment
Share on other sites

Incidentally, the whole thing might be a bug. There was nothing in the early release notes saying that bailing wasn't supposed to work above a certain altitude. Maybe the Rats don't know about it.

Link to comment
Share on other sites

Incidentally' date=' the whole thing might be a bug. There was nothing in the early release notes saying that bailing wasn't supposed to work above a certain altitude. Maybe the Rats don't know about it.[/quote']

i would post it in the bug forums

Link to comment
Share on other sites

When I've used it, bailout was pretty instantaneous - you get the animation of the cp popping off, but I *think* the effect is pretty quick. What isn't fast is how much time you spend admiring your canopy from a third person perspective. From what I could see, it appears your plane simply loses control eventually, and meets terra firma. I haven't tested to see if the time you spend bailing is linked to the time your plane is in the air, but that's one to watch for, or even test.

As for bailing above 3k... I can't intelligently say why or why not it's there - but for some reason I don't think it's new information. I may be mistaken (and often am) but I think some rat (DOC?) may have posted something about a ceiling before. Why? I dunno.

Link to comment
Share on other sites

As for bailing above 3k... I can't intelligently say why or why not it's there - but for some reason I don't think it's new information. I may be mistaken (and often am) but I think some rat (DOC?) may have posted something about a ceiling before. Why? I dunno.

i don't remember reading about any ceiling

and if there was an intentional ceiling put in place

whomever made that decision needs to be beaten until sense returns to them

i have faith it's a bug

Link to comment
Share on other sites

i have faith it's a bug

I hope you are right. Can you think of any reason why bailout above a certain alt would be ... prohibited? I defer to your knowledge of all things flighty on this. ;)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...