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Trees since 1.31 #4816


clone9cz
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Here is zoom comparison.

- This different view is major problem in long range fight

- every video become odd with dancing trees when moving or fly around.

- affected pine tree only

trees-issue-since-131-lod-zoom.jpg

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  • 2 weeks later...

No, there are something invisible.

These trees have bad colliders at second zoom level.

Better: "colliders have no pine trees at right position at LOD 2 or 3".

There are trees in second zoom level in commander position, be sure.

trees-issue-since-131-lod-zoom-colliders.jpg

(this is not tracers, but animation of explosion)

Definitely, pine trees were fixed partialy, not all. It need some work, some day.

.

.

Ticket today.

Long range shooting and aim via commander is imposible, because everything have got invisible shield betwen pine trees.

Workaround is crazy: shot at trees and you will hit enemy.

Edited by clone9cz
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Are you indicating the pine trees turning into sticks?

I think the problem he has is that the trees jump to a different location at a different zoom level while the colliders remain at the same place and that somehow messes up long-term gunning?

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Some billboard trees at far LOD are not oriented the same as they are close up. I think its like 90° from what it should be. It shouldn't affect collisions just visually.

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This issue might be related;

I've been in a lot of infantry forest fights that did not take place at long range, and the trees in the forest are often bugged so that the area they cover is about twice as large as the tree trunk itself.

This makes it impossible to judge when someone is capable of being shot, and messes up your own shooting as you lean around a tree only to hit the invisible extension of the tree.

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  • 8 months later...

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