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out of memory? please.


ratatosk
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I've been getting several ctd's lately, the exe just disappears, no dialog boxes, etc. Just got one fighting in Diest:

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GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 260/PCI/SSE2|C++ Exception: class std::runtime_error Out of memory at address 765AB727

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

I have 9GB on m-board and the GTX has 1792MB on it. I know that nvidia pretty much sucks regarding memory management and there was a bunch of stuff going on during the fight, but I still find this very odd. 1.31 I don't think I had more than one ctd, 1.32 it seems like every couple of days, so I am raising it as a potential bug.

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  • 2 weeks later...

Same thing happened again once yesterday and twice today, same error. Last time was when I pushed J to jump from para mission after flying for 20 minutes. That's a pisser.

I don't have the specifics in front of me, but I am using the latest GA driver from nvidia and everything works great until this happens. I vote for massive memory leak somewhere.

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so I was on auto-run and went to see my wife off to work, then came back to nothing. This is a new error for me, but still seems to involve either sucky nvdia or sucky crs programming:

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4278460417

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GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 260/PCI/SSE2|Access violation: Illegal read by 009BD874 at 00000008

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

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so I was on auto-run and went to see my wife off to work, then came back to nothing. This is a new error for me, but still seems to involve either sucky nvdia or sucky crs programming:

1

4278460417

182569

312

3515903379

0

3221225477

10213492

10213492

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 260/PCI/SSE2|Access violation: Illegal read by 009BD874 at 00000008

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

I need the other log next time (WW2_log.txt). This one is rubbish. I keep asking the coders to give me ONE LOG TO RULE THEM ALL but I guess i'm not Sauron enough on their asses.

Edited by GOPHUR
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It's not rubbish it secret magic sent to the Dark Lord servers to provide info on the location of the BUG RING. Not meant for mere mortals to read or post. By posting the magic may be tainted. In fact a little blue ugly dude is on his way to steal it as we speak.

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