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You fix the CTD and double login NOW!


szyporyn
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Its getting old, its getting REAL old!

Countless missions down the drain due to the everlasting CTD - scrap EVERYTHING untill you fix that - and at LEAST fix the double log in bug ffs!

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I use to get this a lot, but haven't since resubbing - Except once. When flying.

I swear, CTDing for some reason is tied to blowing up in a plane. I get mission results pending afterwards sometimes, and then it's only a matter of time before I CTD outright.

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I use to get this a lot, but haven't since resubbing - Except once. When flying.

I swear, CTDing for some reason is tied to blowing up in a plane. I get mission results pending afterwards sometimes, and then it's only a matter of time before I CTD outright.

I've never seen anyone make that connection. I'll add that to the tickets respectively.

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I only haven't gotten it much because I've barely flow this campaign. And died even less by explosion.

I almost never use to get it as infantry that I can recall. Maybe sometimes in vehicles or guns. But if I started flying that night I was guaranteed to start getting the mission results pending bug, followed by eventual CTD, requiring a double log in.

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Im sure i've posted it before gophur, being blown up causes mission results pending, ctd on despawn, ctd on next respawn.

either way pls fix it like the man says cos it's gettin really f***in old

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Sorry to be sounding so negative in the post, but its really a problem - and the double login bug is the worst one - its really a killer.

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aaaaaaaaaaaaaaaaaand again.

ctd whilst flying over cambrai

1

4278460417

40633

586

1109188753

0

3765269347

1982904103

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 285/PCI/SSE2|C++ Exception: class std::runtime_error Out of memory at address 7630B727

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

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ctd despawning as inf (no damage) at a quiet fb

Date and time: 10/31/2010 0:42:59

Program compile time: Oct 14 2010 16:38:24

File version: 1, 32, 4, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 285/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 7736B727

OS-Version: 6.1.7600 () 0x100-0x1

[7736B727] (KERNELBASE): : RaiseException

[00CB1B7F] (ww2): :

[00793759] (ww2): :

[00957F04] (ww2): :

[0095A7AB] (ww2): :

[65622074] (): :

[6E757220] (): :

[206E6920] (): :

[20534F44] (): :

[65646F6D] (): :

[0A0D0D2E] (): :

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Mine happens most frequently upon spawning.

Usually preceeded by the bug where you cannot hit "enter world" (ie. its greyed out)

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  • 4 months later...

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