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FMB AA guns break too easily?


oo6oo7
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Is it just me, or do the 20mm AA guns on the FMBs become jammed too easily? I've had a number of missions that I can recall now where I've been strafed, my crew untouched, but one, the other or both AA guns are jammed and inoperable. It makes sense that they can be damaged, but it seems to me that it's happening too frequently. Anyone else get the same?

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My guess is that it is the crewmembers that are too resistant to damage, (for instance on DDs they are invulnerable). Therefore any sort of excessive damage to one isolated part will result in a gun breakage. Kind of the same as breaking the gun on a light vs. heavy tank. Churchill 7s and Tigers get degunned all the time. People that drive them think the guns are made of paper mache. On the other hand, light tanks virtually never get degunned. The reason is that instead of degunning the incoming projectiles simply blow them up.

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I don't think any data has changed here but we'll do an audit and see if they need to be adjusted. They should be the same though as all od the other 20mm Oerlikons in the game.

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The fairmiles 20mm guns have always been easy to jam.

Oftern felt like a single .303 round would disable them.

Now we know it take more than that, but afyer 9 years of sailing them you know they don't take much to knock out.

The real test is the 20mm's on the destroyer as you can't kill the gunners, only the gun. The impression is they are harder to knock out than the ones on the fairmile, but that really isn't the case, it's just your crew are more likely to get killed on the fairmile 1st!

Once the enmy aircraft have 20mm rounds, the damage they impart is far more likely to damage your aa guns.

As someone who has mainly played as Grrman, you hardly ever got you aa guns jamed in Tier 0 when there are mainly on'y .303 armed fighters about, once the 20mm armed aircraft appear you notice a lot more jammed guns.

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when i lose an Oerlikon on my fmb about 40-45% of the time its due to gun jamming.

a bit to high of probability in my mind , but its no diffrent then it was before the patch.

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Destroyers have always been harder to knock out the guns on, including the AA guns, because back when their damage levels were set it was decided that because a Fairmile has a very small crew, and the destroyer in essence, hundreds of crew, the destroyer guns would always be able to be manned by someone else if thier gunner were killed, whereas the Faimile, nothing even close to that degree of "replacability of gunners".

So you can kill both the gun AND the crew on a Fairmile, but only the gun itself on the destroyer. Always been that way.

Not a bug. That's how they were designed to play.

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Destroyers have always been harder to knock out the guns on, including the AA guns, because back when their damage levels were set it was decided that because a Fairmile has a very small crew, and the destroyer in essence, hundreds of crew, the destroyer guns would always be able to be manned by someone else if thier gunner were killed, whereas the Faimile, nothing even close to that degree of "replacability of gunners".

So you can kill both the gun AND the crew on a Fairmile, but only the gun itself on the destroyer. Always been that way.

Not a bug. That's how they were designed to play.

and why can spit cannons disable all guns in a DD ??

when i try with a 190 ... nothing happens ... EDD keeps firing with all barrels

Edited by bronco69
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