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How Long do we have to live with these bugs?


imded
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Dunno. they're all being worked on but progress in these areas is difficult to foretell. I could lie to you if that will make you feel better but the truth is, when we find the cause they'll be fixed.

While I understand your frustration (believe me, it's you times a gajillion) what we need are useful reports that help us find the problem. There are threads for all these issues asking for input that we need to find the cause.

That's just the truth.

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suggestion, use the man hours spent on ragdoll, blood spatter, weather, new uniforms, ppo's fru's, and see if you can get the beddy 1k down the road without 6 blackouts, despawn and walk cuz its faster, just saying, now delete cuz I know you dont want to hear me

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C'mon guys. We don't help at all using this kind of tone. We don't need to be abusive to our hosts.

Edit: Maybe Bloo you could post a stickie on how we can help you to reproduce certain bugs so that you can test? Just an idea. What do you think?

Edited by beazil
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C'mon guys. We don't help at all using this kind of tone. We don't need to be abusive to our hosts.

Edit: Maybe Bloo you could post a stickie on how we can help you to reproduce certain bugs so that you can test? Just an idea. What do you think?

Listen, its not personal, the reason the "tone" is such, is no one is really listening, There are a substantial number of players who, who could care less about all the new "features", who would be more than happy to play 1.26 or 130, they just want the game to work, they are not even complaining about new bugs, its the bugs left untouched for years. Each new patch reveals even more new bugs while the old ones do not get fixed. This coupled with price increase for month to month, has proved too much for some, including me.

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Listen' date=' its not personal, the reason the "tone" is such, is no one is really listening, There are a substantial number of players who, who could care less about all the new "features", who would be more than happy to play 1.26 or 130, they just want the game to work, they are not even complaining about new bugs, its the bugs left untouched for years. Each new patch reveals even more new bugs while the old ones do not get fixed. This coupled with price increase for month to month, has proved too much for some, including me.[/quote']

I hear your frustration - I've felt it as well. I'm sure the Rats do too - as they've emphatically stated many many times. I think we need a way though to communicate bugs more effectively to help them identify what's happening and either fix it or let us know how we may be in error.

I'm not telling you what to do, at least I'm not trying to. Just trying to be helpful - everyone wants bugs squished on both sides of the fence. :)

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I hear your frustration - I've felt it as well. I'm sure the Rats do too - as they've emphatically stated many many times. I think we need a way though to communicate bugs more effectively to help them identify what's happening and either fix it or let us know how we may be in error.

I'm not telling you what to do, at least I'm not trying to. Just trying to be helpful - everyone wants bugs squished on both sides of the fence. :)

fair enough, however, for instance, how old is the beddy/opel black out bug? the beddy is much worse, [i will get accusations of bias even though I have played Axis 90% of the time lol] I can reproduce the black out bug on demand anywhere, anytime, and yet there it is. I think its a matter of priorities, its not even on the radar screen what with all the work on ppo's and such, but between it and the concussion bug, which shows up more and more frequently, many log ins have just been not worth the effort

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fair enough' date=' however, for instance, how old is the beddy/opel black out bug? the beddy is much worse, [i will get accusations of bias even though I have played Axis 90% of the time lol'] I can reproduce the black out bug on demand anywhere, anytime, and yet there it is. I think its a matter of priorities, its not even on the radar screen what with all the work on ppo's and such, but between it and the concussion bug, which shows up more and more frequently, many log ins have just been not worth the effort

Well, obviously it doesn't happen anytime anywhere for the rats, otherwise it would have been fixed before release. So then it's a matter of tracking down what makes you different, isn't it?

I do software for a living, and believe me, when someone else says your code is crashing it's impossible to find the cause if it doesn't happen to you. That's the truth, and no amount of *****ing can change that.

I assume you've poster a total dump of your system hardware, OS, drivers, versions, the works somewhere along with the exact instructions for what to do and what the symptom is, written so that your 90-year old grandmother who's never seen a computer before can follow it? Now try to find other people like you, who also get it all the time, and find out what you have in common. That would be a constructive way for you to proceed.

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Dunno. they're all being worked on but progress in these areas is difficult to foretell. I could lie to you if that will make you feel better but the truth is, when we find the cause they'll be fixed.

While I understand your frustration (believe me, it's you times a gajillion) what we need are useful reports that help us find the problem. There are threads for all these issues asking for input that we need to find the cause.

That's just the truth.

You don't know what causes the blackout bug????

It always occurs on bumpy ground, so I assumed it was a bad simulation of the movement across the bumps resulting in high 'g's that caused the blackout.

How about putting a line of code in that bypasses the blackout subroutine if your ground altitude is less than 10m?

No???

Edited by Granit
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Well, obviously it doesn't happen anytime anywhere for the rats, otherwise it would have been fixed before release. So then it's a matter of tracking down what makes you different, isn't it?

I do software for a living, and believe me, when someone else says your code is crashing it's impossible to find the cause if it doesn't happen to you. That's the truth, and no amount of *****ing can change that.

I assume you've poster a total dump of your system hardware, OS, drivers, versions, the works somewhere along with the exact instructions for what to do and what the symptom is, written so that your 90-year old grandmother who's never seen a computer before can follow it? Now try to find other people like you, who also get it all the time, and find out what you have in common. That would be a constructive way for you to proceed.

So.....your saying its my system....find other people like me who get it all the time? uh, that would the entire pb who has ever driven a beddy. Anyone can reproduce it, anytime, even you, get in a beddy and drive it down any bumpy surface, do it today, them come tell me I need to check my system. I find it quite amusing you think I need to track down what makes me different with a bug that is so common to anyone who has driven one, ask the entire Allied pb, its a common joke, the beddy is broken. You know what, I don't even care, don't need them now anyway you can just fru you way around, its just people like you who come in here and assume that obviously, its my system, not the game. obviously it would have been fixed before release? thats a good one, the reason it hasnt been fixed, is because its not on the radar, this bug is so old and so common, its joked about all the time.

Edited by jw
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Well, obviously it doesn't happen anytime anywhere for the rats, otherwise it would have been fixed before release. So then it's a matter of tracking down what makes you different, isn't it?

I do software for a living, and believe me, when someone else says your code is crashing it's impossible to find the cause if it doesn't happen to you. That's the truth, and no amount of *****ing can change that.

I assume you've poster a total dump of your system hardware, OS, drivers, versions, the works somewhere along with the exact instructions for what to do and what the symptom is, written so that your 90-year old grandmother who's never seen a computer before can follow it? Now try to find other people like you, who also get it all the time, and find out what you have in common. That would be a constructive way for you to proceed.

The big thing here is that way too many have the BLACKOUT BUG. It is not a individual thing, it is many. I have seen it for years. Years mind you. Not something new. Years.... So, after at least 3 years I can atest too, I think it should be fixed by now. Just saying.

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I have seen the blackout happen on Flat ground, bumpy, in forrest and out in the expanse areas too.Never happened to me on the road.

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I have seen the blackout happen on Flat ground' date=' bumpy, in forrest and out in the expanse areas too.Never happened to me on the road.[/quote']

And never in the laffy. So just cut and paste the laffy code???

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suggestion' date=' use the man hours spent on ragdoll, blood spatter, weather, new uniforms, ppo's fru's, and see if you can get the beddy 1k down the road without 6 blackouts, despawn and walk cuz its faster, just saying, now delete cuz I know you dont want to hear me[/quote']

This is a good time to address this ill conceived plan that we see often. When we write a ticket for a coder to look at something then he will spend time on it. having 20 other people spend time on it doesn't make that happen any faster.

Now if you're suggesting that we just all sit around and play games until martini has figured out why that truck seems to be especially bad about black outs and why it changed from previous versions since we obviously don't want beddy drivers thinking they can do 30kmh off road and not get bonked in the head... well then I'm off to play!

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The welcome screen with the red locks on all avatars...after you ctd&relog back in.

The ingame map that doesnt refresh itself on certain occasions with any given ews.Some on callout inf or et ews,my map shows nothing till clicked upon,then refreshes to double everything.Ao removed,town stays blinking till clicked upon,refreshing to appear clear of AO.

Spawn in with no ammunition,ramdomly,anywhere.

Roads with bushes in the middle.Flying forrests,levitating buildings&ABs.

I have these,many do too.

S!

Speed

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Oh speed, #1 is my personal most wanted. It is a new version of an even older bug where you'd CTHL after a CTD if you tried to log ion right away.

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Listen' date=' its not personal, the reason the "tone" is such, is no one is really listening, There are a substantial number of players who, who could care less about all the new "features", who would be more than happy to play 1.26 or 130, they just want the game to work, they are not even complaining about new bugs, its the bugs left untouched for years. Each new patch reveals even more new bugs while the old ones do not get fixed. This coupled with price increase for month to month, has proved too much for some, including me.[/quote']

We're listening and we don;t take it personal. We've been doing this too long to do that. We're just as frustrated as you. imagine the coder who has had the "concussion bug" ticket as a critical severity and critical priority staring him in the face for two months and he has no idea. "Get more feedback" he'll say. "OK" I say as I mutter "good luck with that" to myself. We're frustrated too and it is nothing personal.

The "no new features, fix the bugs brigade" is nothing new, remotely. We have been pushing releases a little hard and letting the bug backlog get a little long in the tooth and it's time to focus more on the backlog.

I think you'll see that happening at the first of the year. We traditionally have taken the first of the year and try and do a bunch of cleanup and we're pushing for that again this year.

But feature development can never go on hold just like bug fixes can never go on hold. There's nothing wrong with asking, here especially in the testing forum, about a particular bug. i might not even know about it or i might have lost it over time. I can;t promise you that I'll prioritize every bug that pisses you off but I can promise you that if you post here when we are actually doing testing or I am reading this forum (pre and post release but not in the middle) I'll take a look, make some notes, ask for feedback and write a ticket based on what I find.

It can be hard fro me to know what bugs are really prevalent out there without feedback and I don;t have the luxury of reading all of the reports every day. I rely on a few good players to report here, and in the beta, to keep me, and the team, abreast on the status of current bugs.

I'll never mind expressing a bit of frustration but be sure to add some signal to the noise.

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fair enough' date=' however, for instance, how old is the beddy/opel black out bug? the beddy is much worse, [i will get accusations of bias even though I have played Axis 90% of the time lol'] I can reproduce the black out bug on demand anywhere, anytime, and yet there it is. I think its a matter of priorities, its not even on the radar screen what with all the work on ppo's and such, but between it and the concussion bug, which shows up more and more frequently, many log ins have just been not worth the effort

Pfft. Assumptions will get you no where. Statements are a poor excuse for questions.

====

Changed 28 hours ago by martini

  • hours changed from 0 to 2h

  • status changed from new to testing

  • totalhours changed from 0 to 2h

Was able to replicate. Made a change to the bump height code. I was not able to replicate after this. If it still continues, we may have to adjust the bumpheight variable in ground.csv. Most values are 0.15 for terrain and probably could be dropped to 0.05.

====

What he didn;t say, and neither did anyone else, is that it appears that going East makes this worse. Interesting. bedfords mostly move east. But I' not convinced this is it. Firstly this isn't the same blackout as it was in say 1.28. Not only did black out effects change but so did the trucks.

You are SUPPOSED to black out if you are going too fast over bumpy terrain. that's not a bug. You aren't supposed to get it from idling for an hour down the road, that's a bug.

Will this fix it? I don't know. I think there is another cause of this.

BTW, Martini, who works on core engine work which includes things like concussion and blackout has absolutely zero to do with PPOs. It's like a kitchen. The saucier might be awesome but that doesn't mean he can do the baking.

Now, go post in the concussion bug sticky!

P.P.S. This particular beddy blackout ticket was created 9 days ago in response to this thread:

http://discussions.playnet.com/showthread.php?p=5351284

So reminding never hurts.

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Pfft. Assumptions will get you no where. Statements are a poor excuse for questions.

====

Changed 28 hours ago by martini

  • hours changed from 0 to 2h

  • status changed from new to testing

  • totalhours changed from 0 to 2h

Was able to replicate. Made a change to the bump height code. I was not able to replicate after this. If it still continues, we may have to adjust the bumpheight variable in ground.csv. Most values are 0.15 for terrain and probably could be dropped to 0.05.

====

What he didn;t say, and neither did anyone else, is that it appears that going East makes this worse. Interesting. bedfords mostly move east. But I' not convinced this is it. Firstly this isn't the same blackout as it was in say 1.28. Not only did black out effects change but so did the trucks.

You are SUPPOSED to black out if you are going too fast over bumpy terrain. that's not a bug. You aren't supposed to get it from idling for an hour down the road, that's a bug.

Will this fix it? I don't know. I think there is another cause of this.

BTW, Martini, who works on core engine work which includes things like concussion and blackout has absolutely zero to do with PPOs. It's like a kitchen. The saucier might be awesome but that doesn't mean he can do the baking.

Now, go post in the concussion bug sticky!

P.P.S. This particular beddy blackout ticket was created 9 days ago in response to this thread:

http://discussions.playnet.com/showthread.php?p=5351284

So reminding never hurts.

I have found that going due E/S/W/N and 45 degrees of those will make it happen, in a beddy. Haven't seen it in a Laffley for a long time.

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Knowing what you are doing when a bug strikes is not the same thing as knowing what causes it. The game is made of hundreds of thousands of lines of code, often the cause of a bug is something akin to finding a needle in a haystack.

Not impossible. Just really diifficult and maybe will take a long time to find. Yelling at the seeker "what, you haven't found it yet ?!?!" rarely makes the finding of the needle a shorter process.

Sometimes you only find the needle after you remove all the hay. Then you have to put all the hay back. ;)

PS: if you think we're enjoying the game having any bugs at all you're not thinking. We want it to have no bugs more than you do.

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suggestion' date=' use the man hours spent on ragdoll, blood spatter, weather, new uniforms, ppo's fru's, and see if you can get the beddy 1k down the road without 6 blackouts, despawn and walk cuz its faster, just saying, now delete cuz I know you dont want to hear me[/quote']

Lots of that was art changes, not code changes. Art can't code and coders can't art.

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