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Me 110F-B Multi-Crew Weirdness


gigerman
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Sorry if this has been reported already—unable to find any other mention.

It seems limited to the 110F-B, IME (I don't recall seeing it with any other airframes, except possibly with the 110c). Existed pre v1.32.

I join multi-crew for the 110, and after spawning in, my view (in the tail) is facing the front of the hangar. Sometimes this corrects fairly quickly. Sometimes the view (facing whichever way) "freezes" there in the hangar for a bit, before "catching up" as the plane is taking off. Sometimes the freeze happens, and although the visuals eventually catch up, the engine sounds never do, staying with the plane's engine-idle sound for the duration of the flight. There were no other related effects that I am aware of.

This is not an unusual occurrence for me, thus far, though it is not guaranteed. Haven't determined any sort of pattern to it—appears random—except that it's possible that the primary spawn-er (?) had a rough internet connection (definitely true in some instances, not sure in others).

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the issue is due to the pilot or the host crewman has started the engines and started taking off before you even loaded the gameworld yet when the packet gets to you that you're spawning.

a simple fix for this is have the pilot or primary wait till you're in, THEN start the engines and fly.

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the issue is due to the pilot or the host crewman has started the engines and started taking off before you even loaded the gameworld yet when the packet gets to you that you're spawning.

a simple fix for this is have the pilot or primary wait till you're in, THEN start the engines and fly.

Seems reasonable, but do you have any proof of that? It would seem like that would happen on other airframes if that's the case, but then my own experience is hardly a comprehensive data set. I'll have to pay closer attention to that in the future.
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