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Bofor rounds


bronco69
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Is it possible that bofor rounds can "clip" through buildings ??

we all know about the problem that bofors can kill TIGERs ... but i almost got hit by a bofor rounds that went through a building today in FLAVION.

1 week ago my 232 got killed by a bofor who was inside AB walls ... while i was outside AB. and there was no ab gate or small hole where he could see me

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Since they at times can pass right through planes I don't doubt they can pass through buildings as well. There has been something wonky with bofors rounds lately.

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Unless the building object itself is faulty, rounds cannot pass through walls, although the tracer will often render in a fashion that makes it appear they can. The bullet collider and the tracer render are not the same thing, and don't always match.

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232 is 2m from AB wall... no small exit holes nearby ... but i hear that the bofor is penetrating my 232 armor with every shot. even in the deathcam you could see that he wasnt able to see me at all

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Unless the building object itself is faulty' date=' rounds cannot pass through walls, although the tracer will often render in a fashion that makes it appear they can. The bullet colliders and the tracer render are not the same thing, and don't always match.[/quote']

Could object colliders "disappear" in the same way as some bushes do in certain situations in 1.31 and .32 live? Crazy hard to test this however...

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232 is 2m from AB wall... no small exit holes nearby ... but i hear that the bofor is penetrating my 232 armor with every shot.

Penetration is determined in the collider space. What you see is the visual space. They're not the same models, though they're in the same locations. They have to be different models so that one can have virtual physics functionality, and the other visual functionality.

What happens in the visual space, and you see, is not necessarily proof of what's happening in the collider space in certain circumstances.

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