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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.32.5.8 Release Candidate Read Me and Installers


GOPHUR
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Current Read Me

========================================

World War Two Online - Release Candidate

========================================

Version 1.32.5.8 (12-07-2010)

Performance:

- Several more memory reductions

HUD:

- Mission orderes now set correctly

Waypoints:

- Are now based on the object not the marker

- Increased the height and life of the hud death icons

- Fixed an issue with distant target waypoints drawing below the ground

- Ttarget waypoints now have a smarter position: CPs = centered over ABs, FACs centered over capture building, FBs over its buildings (For those of you confused a CP is a "choke point" or a town not a "capture opint" or a building)

- Minimized size of offscreen hud waypoints

- Waypoints less than 200 meters from you show the distance to the waypoint unless offscreen

- Hud waypoints now have a more graduated alpha out near center of screen

- Waypoints show at full alpha when in binocs

- Leader hud waypoints no longer use a tail

- Leader hud waypoints no longer display when less than 100 meters away

- Made left and right death icons appear when using the deprecated icon drawing path

PPO:

- Can no longer be placed near the location of an FB

Translations:

- updated Translations

- Fixed many missing items

Installers

1.32.5.8 PC Full Installer

1.32.5.8 Mac Full Installer

Edited by GOPHUR
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Today we are putting 1.32.5 into open testing. We've got several good bug fixes and some polish items we want to get live before the holidays as well as some new minor features. We're asking that if you have the time to take a look at the new beta and help us ensure we've gotten everything battened down and ready to go.

Here's a quick run down of the read me.

Forward Resupply Unit

- Added a global cooldown

- Cooldown is 5 minutes

- If destroyed then cooldown is reset to 10 minutes

- These are shorter in beta for testing

- There is still a bug in test when placing these on an incline

- Now check for FB's when placing

Player Placed objects:

- PPO placement is now canceled when you lose mission leader status

- Added but commented out ppo access checking

- Fixed various issues with ppo placement facility and target ranges

- Fixed ?PPOS>BADTARGETRANGE.TOOFAR?

Surrender

- Frontline out of supply towns will now surrender

- If a town gets back in supply or off the frontline then surrender will stop

- Units in a surrendering town will fallback

- Surrender flags appear after 2 minutes of out of supply

- Towns surrender after 5 minutes

- These times are only for testing, not release

- Units in an out of supply town will move slower

Death icons

- when a friendly player near you dies a contact report will appear on the map

Planes

- Improved stick input for planes with especially large control surface throw

- 109 landing gear can be damaged again

- Fixed some issues with plink kill scoring

- Planes crash landed on buildings should now be able to despawn

Vehicles:

- Fixed spawning in upside down at some locations with certain vehicles

- Fixed the black out bug for trucks

Terrain:

- Fixed some floating AI

- Fixed a gajillion reported issue

Training:

- Disabled tutorials requirement at persona screen

- Brigade HQ screen still allows tutorial access

- Clarified some instructions in the HUD tutorial

Graphics:

- Fixed the missing bush bug

- Reduced memory load on GPU by several MB

- This should result in fewer CTD for those of you afflicted with out of memory issues

UI/HUD

- Alerts that show when a facility is captured now display correctly

- The mission select screen will show if an MSP is available

- The mission select screen will show if a mission can never have an MSP

Concussion Bug:

- Disabled camera shake

Rank:

- Players at max rank will no longer receive messages at despawn

Sounds:

- Fixed laser sound

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================================

World War Two Online - Beta Test

================================

Version 1.32.5.7 (12-02-2010)

Performance:

- Improved font memory usage by 54mb

- Improved tree memory management

Plane Control Inputs:

- Improved control stick fidelity on several planes

- Please be sure to test with default cfml settings

Bf.109E-1

Bf.109E-4

Bf.109F-2

Bf.109F-4

Bf.109G-6/U4

Bell Mle.14a

Fw.190A-4

Blenheim Mk.I/f

Fairmile:

- Corrected manuals to read correct 20 knot maximum speed

- Fixed weapon HUD for several positions

Trees:

- Tree clumps on slopes will now replace with a single tree instead of floating

- Trees not on slopes will now show the root ball

Onscreen Waypoints:

This feature is still being iterated and may not be in final release state.

- Current on screen waypoints include

* spawn in position

* target

* FRU

* mission leader

- Repositioned for improved viewing

- added preferences defaulted to on

- added new translations

- FRU waypoints now correctly update when FRU changes

Death Icons:

This feature is still being iterated and may not be in final release state.

- When friendly ground players die their icon will turn to a skull and cross bones

- When friendly players die their in game icon will show them as dead

- Map icons last 60 seconds (testing)

- in game icons last for 20 seconds (testing)

- in game death icon uses the friendly color when drawing

- added preferences defaulted to on

- added new translations

Paratroopers:

- Chutes should not open when jumping of a grounded vehicle

PPO:

- Canceling the build tool will now bring up the primary weapon

- Now terrainize better when placing on an incline

- Can no longer be placed where an FB is or will be

- added PPO sink code but disabled it for now (collision issues)

Training:

- Training is now optional

- Players who have not graduated or ranked up will be presented with a pop up asking if they would like to do training

Internal:

- Added initial passes at replacement audio system for PC (not for 1.32)

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========================================

World War Two Online - Release Candidate

========================================

Version 1.32.5.8 (12-07-2010)

Performance:

- Several more memory reductions

HUD:

- Mission orderes now set correctly

Waypoints:

- Are now based on the object not the marker

- Increased the height and life of the hud death icons

- Fixed an issue with distant target waypoints drawing below the ground

- Ttarget waypoints now have a smarter position: CPs = centered over ABs, FACs centered over capture building, FBs over its buildings (For those of you confused a CP is a "choke point" or a town not a "capture opint" or a building)

- Minimized size of offscreen hud waypoints

- Waypoints less than 200 meters from you show the distance to the waypoint unless offscreen

- Hud waypoints now have a more graduated alpha out near center of screen

- Waypoints show at full alpha when in binocs

- Leader hud waypoints no longer use a tail

- Leader hud waypoints no longer display when less than 100 meters away

- Made left and right death icons appear when using the deprecated icon drawing path

PPO:

- Can no longer be placed near the location of an FB

Translations:

- updated Translations

- Fixed many missing items

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