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HUD waypoints


noons
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i think the plan will be to polish them and then improve WP functionality in general.

These are a "newbie" feature that is part of a request from China to improve some of the game feedback.

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1. I can't see mission placed hud waypoints.

2. the "target" hud waypoint doesnt change places when i replace the target waypoint to a place somewhere else by making a waypoint called TARGET.

This should be the way so i can steer recruits by replacing the target waypoints.

3. the target waypoint doesn't show the amount of m's all the time .. it should show it. especially when far away, now it looks like its close and you will have a recruit running behind a marshmellow on a stick thats attached to him kind of thing.

Edited by monsjoex
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1. I can't see mission placed hud waypoints.

2. the "target" hud waypoint doesnt change places when i replace the target waypoint to a place somewhere else by making a waypoint called TARGET.

This should be the way so i can steer recruits by replacing the target waypoints.

3. the target waypoint doesn't show the amount of m's all the time .. it should show it. especially when far away, now it looks like its close and you will have a recruit running behind a marshmellow on a stick thats attached to him kind of thing.

Kick, pretty important points imo.

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1) In planning. I don't know what's been discussed about these and I don;t really have a full plan yet. The opint is to put them out these and collect ideas. First and foremost is to add whichever one you select as your active. Then we want to add the various icons. Probably a toggle of some kind, i want to moce them off of the horizon line, then we want to make WPs actually a useful tool for running a mission, arrows, all that stuff.

2) Not until we have actual dynamic targets. Keeping your group together is to me THE most important thing that WWIIOL needs. I'm fighting for it actively.

3) I see your point but choose to disagree. I don;t want all of my WPs filled with kilometer and meter lines all the time making them even bigger, unless of course we move them off the horizon, then I want it all the time.

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1) In planning. I don't know what's been discussed about these and I don;t really have a full plan yet. The opint is to put them out these and collect ideas. First and foremost is to add whichever one you select as your active. Then we want to add the various icons. Probably a toggle of some kind, i want to moce them off of the horizon line, then we want to make WPs actually a useful tool for running a mission, arrows, all that stuff.

2) Not until we have actual dynamic targets. Keeping your group together is to me THE most important thing that WWIIOL needs. I'm fighting for it actively.

3) I see your point but choose to disagree. I don;t want all of my WPs filled with kilometer and meter lines all the time making them even bigger, unless of course we move them off the horizon, then I want it all the time.

1) very very good idea's.

2)Hm a bit strange because if you can put ML waypoints to show on the HUD, why is the target/origin waypoint on the HUD not linked to the actual waypoint on the map?(like ML wp's would have to work)

3) Valid, but it would be good for recruits to know how far it is .. maby the amount of M needs a toggle like the names of players etc?

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