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First thing that needs fixing -> locked crap after ctd/cthl


monsjoex
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Its already annoying enough that it takes 3 minutes to start up this game even on top end pc, but having to do it twice is just crap.

And it only started with like 1.30.

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Someone else told me this, it works.

When you ctd, to avoid the no persona screen, reload the game and once it says 'connecting to chat' Alt-f4, then load again you'll be clear. Saves a couple minutes at least.

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Someone else told me this, it works.

When you ctd, to avoid the no persona screen, reload the game and once it says 'connecting to chat' Alt-f4, then load again you'll be clear. Saves a couple minutes at least.

I know , but i usually alt tab during loading.

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No kidding. I guess they're there because you can somehow exploit to get your client running twice, or rather, the server thinks that your new session is a second session because it hasn't seen your first disconnect yet. I'm not sure how they would be able to make an automatic system be able to detect that your re-boot of the game isn't a second session if the only data it has suggests that it is. What I really, really, really wish they would code, rather eliminate, is the log-in spawn delay for a recently online client. If I CTD, or exit the game, and reconnect within, say, 3 minutes, I see no point in being forced to wait another 45 seconds to get back in game. It's not like this can be exploited and 3 minutes or so is definitely within a reasonable window. It's one of this game's sincerest frustrations to be guarding a CP or guarding an FB, get killed while the enemy is assaulting, CTD and then have to spend precious seconds waiting for a spawn delay.

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