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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Inpenaturabel railing empty space.


imded
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How is it that the air space in the 3rd floor railings on the spawn can not be fired threw?

It used to be!

Oh, you can get killed from the ground tho. But you cant kill from that floor.

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the railing across the top floor and the railing at the top of the stairs is what it used to be...I don't have that anymore

Edited by tuff
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Also note whether it is the undamaged railing, or the damaged.

Also note if it continues after you resapwn.

I had this once in a weird combo but it wasn't consistent, and I don't recall the variables.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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I had this, then it went away for a few weeks, but the other day I think it was back. So, not sure now, I will test more thoroughly and report back.

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I can NEVER (not for months now, forget when it started) shoot through the railing on depots or bridges. Respawning etc makes no difference.

e7400

8800gt with 6.14.11.9745 driver.

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This happens everytime at the 3rd floor of the spawn. You know, the railing out the door to get on the roof.

Also the railings for the fire escape.

Everytime. Cant fire through it at all. Shows up as a whiteish dot where the railing is.

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Location: Baarle-Hertog/Tilburg CP, 3rd floor of spawn.

Time:......Sunday 0940-0955 hours eastern standard time USA.

Equipment: Riffle, smg, lmg, motor rifle, sniper

Repicated on all these above.

The rounds would not go through any spaces in the railings on the 3rd floor of the CP.

Where you go through the door to get onto the roof.

Also on the fire escape railings too.

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Yes,its there fom me..cant shoot through it.I can be shot from the outside though.Posted pictures..will post again here.

th_SShot3.jpg

th_SShot2.jpg

Wierd thing is,its person related,whenever you are facing these rails,the become bullitproof.

Was outside depot,shot at enemy,bullits didnt go past the plexiglass there.

Dont have the slightest clue on how to revert this.

Edited by speedbird
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Perhaps video card and driver information for the ones who *can't* shoot through the space would be helpful.

And possibly in-game settings for the graphics.

For instance, a while back there were some specific issues that only happened if certain players had "normal maps" turned on.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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Perhaps video card and driver information for the ones who *can't* shoot through the space would be helpful.

And possibly in-game settings for the graphics.

For instance, a while back there were some specific issues that only happened if certain players had "normal maps" turned on.

____________________

Here is my computer info: Game settings: 1024x768x32, Sound at 62, maps normal, no shadings, basically I have things on low to keep fps high.

Computer info:

OS Name Microsoft Windows XP Home Edition

Version 5.1.2600 Service Pack 3 Build 2600

OS Manufacturer Microsoft Corporation

System Name SPD

System Manufacturer HP-Pavilion

System Model KE568AA-ABA m8357c

System Type X86-based PC

Processor x86 Family 16 Model 2 Stepping 2 AuthenticAMD ~2210 Mhz

BIOS Version/Date Phoenix Technologies, LTD 5.11, 4/15/2008

SMBIOS Version 2.4

Windows Directory C:\WINDOWS

System Directory C:\WINDOWS\system32

Boot Device \Device\HarddiskVolume1

Locale United States

Hardware Abstraction Layer Version = "5.1.2600.5512 (xpsp.080413-2111)"

User Name SPD\scott

Time Zone Eastern Standard Time

Total Physical Memory 3,072.00 MB

Available Physical Memory 2.26 GB

Total Virtual Memory 2.00 GB

Available Virtual Memory 1.96 GB

Page File Space 4.84 GB

Page File C:\pagefile.sys

Vidio Sytem:

Name NVIDIA GeForce GT 220

PNP Device ID PCI\VEN_10DE&DEV_0A20&SUBSYS_294B1682&REV_A2\4&228469D0&0&0048

Adapter Type GeForce GT 220, NVIDIA compatible

Adapter Description NVIDIA GeForce GT 220

Adapter RAM 1.00 GB (1,073,741,824 bytes)

Installed Drivers nv4_disp.dll

Driver Version 6.14.11.9745

INF File oem36.inf (Section007 section)

Color Planes 1

Color Table Entries 4294967296

Resolution 1920 x 1200 x 60 hertz

Bits/Pixel 32

Memory Address 0xFB000000-0xFCFFFFFF

Memory Address 0xD0000000-0xEFFFFFFF

Memory Address 0xEE000000-0xEFFFFFFF

I/O Port 0x0000AC00-0x0000AC7F

IRQ Channel IRQ 16

I/O Port 0x000003B0-0x000003BB

I/O Port 0x000003C0-0x000003DF

Memory Address 0xA0000-0xBFFFF

Driver c:\windows\system32\drivers\nv4_mini.sys (6.14.11.9745, 9.76 MB (10,232,128 bytes), 8/2/2008 1:48 AM)

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Perhaps video card and driver information for the ones who *can't* shoot through the space would be helpful.

And possibly in-game settings for the graphics.

For instance, a while back there were some specific issues that only happened if certain players had "normal maps" turned on.

____________________

Just tested that. I still can't fire through the railings with normal maps on or off.

Gophur, as i said above, this is repeatable 100% of the time so let me know if there's any more info i can give you to assist.

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Just updated my nvidia drivers from 6.14.11.9745 to 6.14.12.5896

No difference though, still unable to fire through railings.

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Also note whether it is the undamaged railing, or the damaged.

Also note if it continues after you resapwn.

I had this once in a weird combo but it wasn't consistent, and I don't recall the variables.

____________________

Good call Romz. I didn't test the damaged. BRB...

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In any situation,my avatar cant shootthrough the rails,the stairs on side of the depot as well.If I'm in,can't shoot out;If I'm out,can't shoot in.

S!

Speed

P.S. Updated my vid drivers.I have a Geo-GTX260,with the driver 260.99.Still a no go,done

map-on/off,messed with some vis setting to no avail.

P.P.S.Changed log in as Admin.compatibility mode win V,cpu afinity to all and then to 1,mix settings in effects,nothing works up to now.

Edited by speedbird
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OK,I got it back to normal.I unistalled everything related to BE,file,folders..the works.

Kept the keymapper file.Downloaded fresh install,copied keymapper file back into BE folder.

Everthing is normal again!

S!

Speed

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I can shoot through rails again! But only in 1.33 beta.

Something seems to have been fixed there, i'm guessing it was intentional, right? ;)

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  • 2 weeks later...

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