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instasplode.


dabar0n
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Ok...looking for help with making a logical and well thought out bug report for this one. Now most of us know that since 1.31 (or somewhere around that time) the instasplode became an issue. So now since the patch has helped me aim I am finding that the instasplode happens alot. I have missions so far this campaign where I have instasploded multiple aircraft and gotten 0 kills. I have also had a mission where someone instasploded me and received no kill.

So what is causing it? What are we hitting that causes it? Obviously it can be repeated. Are there any of you aces that would be willing to help test it? I have noticed the issue mainly with hawks and dewos but hurris and spits do occasionally explode as well. In the later tiers it seems to happen with the 190 as well.

My aim is not precise enough to hit exactly where I want...but I know many of you can. So I ask for your help so we can give the rats as much info as possible to make this as easy of a fix as possible. I would be willing to act as drone so we could record the results but if two people both had fraps and could record it from both sides it might be better.

Kindly keep whines to a minimum since this would help everyone in the air if we could do it right.

S!

dab

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This happens when tanks insta-splode, too. I once popped the turret off a Sherman in 1 shot with a PaK40, but the LMG who shot his commander from 100m away and about 30 seconds prior was awarded the kill! Best I can tell, something is getting the kill credit before you or no kill credit is assigned at all. I don't know how the coding of insta-splodes works, but if your damage triggers some event that causes the explosion and the "kill" it is possible that the game/server/client doesn't recognize the player who fired the shot as the killer, and instead this "event" that can't be given credit (like AI). If you're the only one who damaged him, he will have no killer. If someone else damaged him recently, that other person gets assigned the kill because the server/client/whatever knows a kill has been made, can't properly reconcile the killer, and assigns it to the last player that caused damage. The same phenomenon happens when you're plinked by someone and then killed by AI. This is how Spit I's can get kills on DDs. Some Spit I is strafing you, physically unable to achieve critical damage, and then you're subsequently killed by shore battery AI and so the lucky Spitfire is awarded your kill credit.

So basically, what I've noticed is that whatever is doing the critical damage is not being assigned properly to the killing player. In the absence of this, but with the presence of any kind of plink from someone else, that someone else will get the credit. The Rats are aware of the problem and are working on a fix, but there's no ETA as yet. Ironically, it seems the only workaround to the issue is to be less efficient at killing your enemy! Try to rip wings off or go for pilot kills or something. Easier said than done, but the goal is to not cause damage that leads to insta-splodes.

Edited by oo6oo7
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Its certainly a no kill credit. When it happens to you get either a rescue or an rtb...i can't remember off the top of my head...will have to pay attention again when it happens to me.

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Happened to me as well. Blew a 109 to bits and no kill. Also a 110 same thing. Somehow ive avoided getting blown up this map so I cant say if I got any freebies.

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I tried to test it vs. a 190 on the beta server 3 times, but all times I got the kill as something else fell off before the explosion took place. Should probably test it on a landed airplane.

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This happens when tanks insta-splode' date=' too. I once popped the turret off a Sherman in 1 shot with a PaK40, but the LMG who shot his commander from 100m away and about 30 seconds prior was awarded the kill![/quote']

I was the LMG! :)

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I have not observed this since the last patch. I think they ARE doing some work on the kill system, as I'm noticing credits for things I used to not get credit for - like ditching planes - which is a welcome change.

The instaplode thing, .... I guess it's still there - I haven't instaploded anything so far this map, so I can't comment. BUT it was a very annoying problem last campaign and the camp before that.

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I have noticed changes for the better as well...thats why I thought if we could give some solid tests and concrete data we could help kill this bug as well.

The instaspode is certainly still here and I have noticed that since it is easier to keep the sight on target it is also much much easier to do. So far I have noticed it happen most regularly in 3 scenarios. Concentrated cannon fire in front of the cockpit or at the front of the wing roots on snapshots from the side. And concentrated fire from the top, infront of the cockpit in either a bounce or when an ea pulls up infront of you. I don't recall being able to do it from straight 6'oc or from below. Most prevalant on hawks but I have seen this other planes as well.

Seems like the explosion is not registering as a crit. hit. Most certainly isn't awarding plink kills. The explodie (coining that term as my very own) receives either a rescue with no killer or an rtb with no killer (can't remember exactly which.) Now in the grand scheme of things that plane is dead, no longer a threat, and we can move on to the next ea. So it really is more of an annoyance than anything (it has robbed me of 2 ace missions though) but if we can figure it out, we can see if it is an easy fix, and then wipe our hands of it and try to fix the next.

Tigger...do you have any ideas on what the best way to test might be? I am open for suggestions.

Cheers!

dab

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Tigger...do you have any ideas on what the best way to test might be? I am open for suggestions.

Yes, I plan to go to beta or training server about now. Ideally one should park a H87 and shoot at it with 232 (or FW190 and Mle38) from side front to find out where exactly the explode spot is. Then it should be possible to test it 10 times and see if anomalies occur.

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I wish I wasn't at lunch at work right now...I would be there to help if I was at home. I was wondering if it would be possible to tip the plane on its side (one gear and wingtip) to try and get a high level shot as well. I know its easy enough to do in a 109 but I have no idea if any other plane tips so easy because of the difference in gear placement. If you don't get any help look me up sometime the next few days. Although I don't know exactly when i will be on, I do plan on playing a bit this weekend.

S! tigger. Thank you for your help.

dab

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It's a known issue and we are working to improve it.

#4488 <- work ticket

It is limited to a hulked result from an ammo storage explosion and to some deaths resulting from fuel tank fires.

If you blow up their ammo (hulk will be result) you don't get the kill, unless the kill was made before their ammo blew. When we fix the ammo thing you will. Fuel fires are harder to track because they don't always behave the same WRT kill results, but they also have a variety of results both visually rendered and database implicit, and different paths to get those results (this is intentional) whereas the ammo blowing up only ever has 1 result for both cases and 1 path to get that result.

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It's a known issue and we are working to improve it.

It is limited to a hulked result from an ammo storage explosion and to some deaths resulting from fuel tank fires.

If you blow up their ammo (hulk will be result) you don't get the kill, unless the kill was made before their ammo blew. When we fix the ammo thing you will. Fuel fires are harder to track because they don't always behave the same WRT kill results, but they also have a variety of results both visually rendered and database implicit, and different paths to get those results (this is intentional) whereas the ammo blowing up only ever has 1 result for both cases and 1 path to get that result.

OK, so you need no testing at this point?

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Well we never say no to more testing results but to be honest I doubt you'll produce anything we didn't already. It really depends on the coder progress now.

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Ah cool...thank you for the explaination DOC. Much appreciated. Let us know if there is a specific test we can help with. I would be willing to die a few times for the better of all.

Thanks tigger and DOC.

dab

Edited by dabar0n
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