Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

British Grenadier


xenon84
 Share

Recommended Posts

so whats the deal with shot after shot magically disappearing into an ET and never going off?

this a bug yet to be addressed?

Link to comment
Share on other sites

90 degree shot?

thats what im aiming for although when on the move its a little hard to get it dead on.

but either way.. the shot should still go off not just dissaprear...

Link to comment
Share on other sites

thats what im aiming for although when on the move its a little hard to get it dead on.

but either way.. the shot should still go off not just dissaprear...

The original failure rate of the actual grenade was a ±20^ tolerance for proper fusing.... Ingame you better be damn near 90^ to have that sucker fuse and I would say much less then the 20^ tolerance.

No fusing = no explosion.

Link to comment
Share on other sites

BTW just go crouching to kill a tank from close.

Don't go prone etc when a tank is movign .. crouch -> shoot it bam hes ded.

Link to comment
Share on other sites

The original failure rate of the actual grenade was a ±20^ tolerance for proper fusing.... Ingame you better be damn near 90^ to have that sucker fuse and I would say much less then the 20^ tolerance.

No fusing = no explosion.

thanks, didnt know that.

Link to comment
Share on other sites

I have had the same problem with the German grenadier. Grenades just disappear when i shoot into cps at certain angles.

Link to comment
Share on other sites

Xenon84,

If you have time you can meet me on training server, will be on brit side most likely for the next hour about. If you remember the angle/tank/distance we may be able to replicate it. In there now, will edit this post when I leave training.

Link to comment
Share on other sites

lolz - moaning about the Brit gren............farking insult. get rid of it.

you know it only kills about 1% of all PZs each campaigns?

Theres about 20 guys who use it with efficiency.

Link to comment
Share on other sites

So, we having a bit of problem I guess, replicating what Xenon84 is talking about, basically, in the 232 you hear the shell hit the vehicle, and your ears ring very slightly, but there is no explosion or any damage to any components. Getting fraps set up and recording soon, got 3 of us shooting away at 232 right now.

EDIT: Looks more like something is wrong with lower hull of 232 that eats the rounds of the grenadier.

Shots on upper hull also sinking into 232, approx 10 meters shooting from prone position on both sides and rear of 232, a handful explode but at various spots, most are sinking

Panzer IIIH we got the shots to sink from the front, around where driver is and lower hull, side shots seemed to be no problem and weak spot was no problem.

Pulled out Tiger as well for fun, damn its tough to kill with grenadier. Anyways, shots were bouncing off the rear or sinking on the rear, especially the rear exhaust vents and between them and the "ammo rack" on the rear of turret.

Found it wierd also, and maybe it is connection problem, but sometimes it would register for me that Xenon's shot hit and exploded but he didn't see it, and same where he would see mine explode but I wouldn't. There were also some instances where mine exploded for me but not for him. I would think this would all be a connection problem.

Maybe someone who knows how to kill panzers should test this to see if it has any effects but from our little shooting spree it seemed as if the 232 just ate the grenades.

Posting a video of our little test in a few, may not have been best but got some results, no idea what to make of it.

Edited by acegacek
Link to comment
Share on other sites

you know it only kills about 1% of all PZs each campaigns?

Theres about 20 guys who use it with efficiency.

because most of the battles are with french flags...

Link to comment
Share on other sites

So, we having a bit of problem I guess, replicating what Xenon84 is talking about, basically, in the 232 you hear the shell hit the vehicle, and your ears ring very slightly, but there is no explosion or any damage to any components. Getting fraps set up and recording soon, got 3 of us shooting away at 232 right now.

EDIT: Looks more like something is wrong with lower hull of 232 that eats the rounds of the grenadier.

Shots on upper hull also sinking into 232, approx 10 meters shooting from prone position on both sides and rear of 232, a handful explode but at various spots, most are sinking

Panzer IIIH we got the shots to sink from the front, around where driver is and lower hull, side shots seemed to be no problem and weak spot was no problem.

Pulled out Tiger as well for fun, damn its tough to kill with grenadier. Anyways, shots were bouncing off the rear or sinking on the rear, especially the rear exhaust vents and between them and the "ammo rack" on the rear of turret.

Found it wierd also, and maybe it is connection problem, but sometimes it would register for me that Xenon's shot hit and exploded but he didn't see it, and same where he would see mine explode but I wouldn't. There were also some instances where mine exploded for me but not for him. I would think this would all be a connection problem.

Maybe someone who knows how to kill panzers should test this to see if it has any effects but from our little shooting spree it seemed as if the 232 just ate the grenades.

Posting a video of our little test in a few, may not have been best but got some results, no idea what to make of it.

Could be latency....

However CRS would have to verify that, we can only guess. Also I would not want to confuse a possible latency issue with the fusing tolerances. The grenade will not explode if the angle of attack breaches the fusing tolerance. That being said though, I think the problem is a two or three fold issue from what you are describing.

1. The angle to get fusing seems to be a much tighter cone of tolerance then historically.

2. A latency issue which you seem to be describing, not sure if that is it, CRS would have to determine.

3. Perception of angle which is tide into point 1, where the grenade is actually acting properly by not detonating where is should not.

Link to comment
Share on other sites

Could be latency....

However CRS would have to verify that, we can only guess. Also I would not want to confuse a possible latency issue with the fusing tolerances. The grenade will not explode if the angle of attack breaches the fusing tolerance. That being said though, I think the problem is a two or three fold issue from what you are describing.

1. The angle to get fusing seems to be a much tighter cone of tolerance then historically.

2. A latency issue which you seem to be describing, not sure if that is it, CRS would have to determine.

3. Perception of angle which is tide into point 1, where the grenade is actually acting properly by not detonating where is should not.

I would be leaning more towards a latency issue. But like you said CRS would have to verify.

I think angle is close if not good, in fact on most shots, you heard the plink from all perspectives, the shooter, receiver, and bystander. The explosion seemed to be some what consistant depending on the location of the shot where it hit. We did this for about 40 minutes with 3 guys mostly shooting around the 232/tiger. There were some spots, as shown in the video when it is finally uploaded and set, where there is no explosion at all, and in some cases not even sound of hits on any ones end.

Hope this all helps and will have the last of what we did up in about 1.5 hours, about 1800CST.

Link to comment
Share on other sites

  • Registered Users
I would be leaning more towards a latency issue. But like you said CRS would have to verify.

I think angle is close if not good, in fact on most shots, you heard the plink from all perspectives, the shooter, receiver, and bystander. The explosion seemed to be some what consistant depending on the location of the shot where it hit. We did this for about 40 minutes with 3 guys mostly shooting around the 232/tiger. There were some spots, as shown in the video when it is finally uploaded and set, where there is no explosion at all, and in some cases not even sound of hits on any ones end.

Hope this all helps and will have the last of what we did up in about 1.5 hours, about 1800CST.

The brit grenideer nade may not be sto. If not then viewer just sees a aproximation and if that viewed aproximation is not within the fuse limits then I'd assume bounce/no boom for the viewer in 3rd person.

Link to comment
Share on other sites

First off I appreciate your time and help with looking into this issue acegacek.

thanks for recording and the writeup.

The brit grenideer nade may not be sto. If not then viewer just sees a aproximation and if that viewed aproximation is not within the fuse limits then I'd assume bounce/no boom for the viewer in 3rd person.

I understand what you mean by this Zeke however when the person that is firing dosnt see the bounce.. a rifle shot bulllet hole and audio is generated.. nor does the charge ever go off? somethings not right.

Link to comment
Share on other sites

Here is video, hope it helps to put this possible problem to rest.

LwKemIZCde0

Sorry, but why are you shooting at the under-side of the vehicle? Either the angle is simply too large as you are hitting just somewhere around the edge, or the visual and damage model don't perfectly match and you shoot under. The brit RG needs a roughly 90 degree impact angle to detonate. Shooting a 232 with it is notoriously very hard.

Link to comment
Share on other sites

Sorry' date=' but why are you shooting at the under-side of the vehicle? Either the angle is simply too large as you are hitting just somewhere around the edge, or the visual and damage model don't perfectly match and you shoot under. The brit RG needs a roughly 90 degree impact angle to detonate. Shooting a 232 with it is notoriously very hard.[/quote']

yeah, anyway the brit rifle can kill the 232 easely

Link to comment
Share on other sites

Sorry' date=' but why are you shooting at the under-side of the vehicle? Either the angle is simply too large as you are hitting just somewhere around the edge, or the visual and damage model don't perfectly match and you shoot under. The brit RG needs a roughly 90 degree impact angle to detonate. Shooting a 232 with it is notoriously very hard.[/quote']

I was on training server doing some other things and decided to help, seeing as it could help me learn and maybe help fix something. I never used the british grenadier before so most of what I ended up doing seems to make sense to more experienced.

Most of what is shot is for recording purposes since from first person it was easier to see exactly what was happening.

The way I saw it, and maybe others, is that a round to the underside would be most effective since the underside would have least armor protecting it, and I would think that's what most other noobs like myself would think.

Anyways I learned somethings and helped so I am happy, guess if it is not a bug then that's even better.

Link to comment
Share on other sites

so whats the deal with shot after shot magically disappearing into an ET and never going off?

this a bug yet to be addressed?

<

It needs an armor redo. Same with sapper when your charge disappears under.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...