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atgs don't die


HighestLaw
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Ok, try this first next time. Shot the Driver first, and shot in the back moving up to the head to ensure a kill. Next, kill the gunner, with the same technique.

If you are firing at the ATG when it is facing you, and you are a distance away. Use you map, figure out how far it is away, set you range. Make sure just the top tip of your retical tip just on the head. If set right, you will not see the enemy's target area intended to hit. Fire, and you should be good. If you miss, and you will know. Move to a new fire position and try again.

I hope this helps.

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As an ATG guy I can say that the easiest ways to kill an ATG are with lmg, smg and grenade. After that comes pistol and rifle. ATR can kill in one shot if they see us first. Did I forget anything?

It is hard to knife them though, so at least we ATG guys have that advantage.

I don't think I have died to an RG.

Highestlaw doesn't know what he is talking about . . .

Just sayin' ;)

Cheers,

Joe

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hmmmm

had a pak tonight flank shot with heavy mg round from my sherm. he simply turned as if nothing was going on. setup.....still taking mg fire......then fired into my front. I hit him with 5 ap rounds and 1 he round. he popped me.

something needs looked at.

crs. I am sorry for my .report at that moment. but you have to do some research on this one too.

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Damage models are still borked yep.

But then so is the whole "ATG's have only 2 crew serving them and 1 pistil shot can stop the whole thing from working".

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Damage models are still borked yep.

But then so is the whole "ATG's have only 2 crew serving them and 1 pistil shot can stop the whole thing from working".

Then I want a pistol mounted (taped, glued, welded) to my main gun for the Sherman 76.

That way I can have a gun that kils atgs and strikes fear into the player on the other end.

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Then I want a pistol mounted (taped, glued, welded) to my main gun for the Sherman 76.

That way I can have a gun that kils atgs and strikes fear into the player on the other end.

Use an ATG almost exclusively for a day, you'll soon find how easy it is to die :)

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I have. I have. But I haven't played in a year now and I'm not the only one it seems to have seen a problem with killing atgs. More specifically, the paks.

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It is annoying, when u think you have killed an ATG easily through LMG fire, then it fires back at you, killing you. Odd thing is, i die easy enough as a ATG. One day, we will see the models updated for ATG's...:rolleyes:

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i would concur.

i got killed yesterday at Duren by a pak 40 in my little som i mged him as he crossed left to right and added a few ap .. he kept trundeling - turned - setup and on shotted me. Now i suck and a pak40 shell v a som is a no brainer - but it just felt wrong .. like if id had a m51 i would have been better off .. atg v atg . instead of atg v tank.

that being said i seem to die quick enough as an atg myself.

(as an extra point i knifed a pak 40 the other day so at least i have that cherished memory)

i think something is wrong, as it always has been, with the damage model .. but as long as the guns on both sides behave similarly then i guess i can live with it.

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We know there are oddities with the damage model of the crew on the ATG's (and AAG's) but they do not actually prevent them being killed rather easily in most cases, thus replacing them is a low priority until we redo the entire model (planned) to include the new style 3D infantry crews, possibly with animations. As the vehicle/weapons data guy here this is a high priority with me (redoing the ATG's and AAG's) but from a company perspective we're not there yet, so I too have to wait.

Yes it's annoying that as someone attempting to kill an ATG it kills you when you thought you had it nailed. Although few will ever accept this the real problem is that you aren't hitting the ATG as effectively as you thought you were. Don't have an embollism at that reply just yet, I used to feel that ATG's were too hard to kill as well, it used to make me angry but I did some research and found the answer that made me a much better ATG killer than I used to be.

I spawned an ATG for a minumum of 1 hour every time I logged into the game and went looking for the battle. After 100 or more missions as an ATG my views on their invulnerability had changed 180 degrees. If you are frustrated trying to kill them and think they are too difficult then just spawn in and do 100 ATG missions. See just how hard it is to NOT be killed with nothing to show for it.

After this I changed my approach to ATG's. I know they are easy to kill because I just died 100 times as an ATG and it was a quick death. So the issue was me and how I was expecting to kill them. I went looking for alternatives. I practiced with a friend and I found those alternatives. Now I generally don't lose the fight with an ATG. Sure, they get me sometimes, but usually (as a tanker for example) I will have several ATG kills in my mission AARs.

The only reason I don't give you more detail than this is simple: by going and figuring it out yourself, you will have through that experience improved your gameplay a ton that by not doing that experimenting, you won't have improved at all. I don't want to cheat you out of that and as a matter of fact, neither do you. ;)

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I understand where you are coming from DOC, but since Sherm 76 are in quanites LESS than Paks (or whatever unit the axis side translates to) I would argue that "dealing with it" is maybe not as easy as you've come across as saying.

I've played atg, but have no intentions of playing 100 missions straight. But, I've played ALOT of tanking missions in the last year and though I haven't counted and recorded every time I've 1 vs. 1 an atg, but I would be interested to see that ratio of killed by vs. killing the atg.

To me my ratio is not to awesome. I know how to run the gun on the tank. I've had good flank shots with MG, AP, and HE. All have been no kills as of late.

In no way should an atg be able to survive a full flank mg attack AND HE rounds. Frontally I could argue yes, the shield did its job (ap....not buying that either) but side mg AND HE should = dead atg. Not a turning setting up killing me atg. Just doens't add up.

Loosing a Sherm76 (or whatever) after a 30 minute drive to the outskirts of town with 15 other tanks....and have 4 of us mg the hell out of the pak...and have him kill us (after he pushed 25 feet and 2 minutes) is not what I would call fair or something to deal with.

I hoped we'd look into a fix sooner. Big equipment is being wasted with the issue.

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