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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

atgs don't die


HighestLaw
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I'll looking into this "practice" thing with a buddy. I'll post my findings to the community as I think we should all know how things work. Not make it a riddle or a puzzle.

Thanks for at least admitting their is an issue with the model. I am wondering what changed it in the first place.

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nothing has changed

they have been like this since I was born I think

PS: I wasn't trying to make it a riddle but more displaying what sets those who are good at the game from those who are not and a way for them to get there

PPS: the "100 missions" speaks to actually having a really good experience backround to guide your opinion rather than just forming an opinion, which most people tend to do and then believe it to be fact

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PPS: the "100 missions" speaks to actually having a really good experience backround to guide your opinion rather than just forming an opinion, which most people tend to do and then believe it to be fact

I drove a Tiger once and got sapped. Tigers are too slow and easy to kill. I demand more armour. Everyone knows the story about the Tier that took eleventy billion shots and survived.

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