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Feedback - 1.33 Infantry Redo


GOPHUR
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This is third person testing. Assume all tickets mean looking at another player online unless the external tag is used in the report. External View is not as important as third person for present testing. Do not report external view errors unless you clearly tag them external.

Testers should also note that each weapon has animations tied to it. So the knife for instance is the same for all avatars with a knife while the K98 is the same no matter who wields.

==========

Test 1.33.0.12

==========

5071 - redo all UI avatars

5137 - jpose when swimming

5161 - para jpose looking at map while riding (reg inf too?)

5085 - fr para issues

5147 - fr para has white legs riding

5171 - jpose walking

5175 - despawn with map up makes controls stop working

5177 - RG not reset on respawn

5180 - changing stance while sprinting causes weapon lock

5167 - DE inf helmet issues

==========

General

==========

5070 - ready weapons review (not aiming where avatar is looking)

5183 - long arm bug

==========

Kit

==========

5074 - remove multiple uk rifle kits

5075 - add uk_pholster_rt_web

5076 - add de_smg_ammo_rt

5077 - add fr_pholster_rt_web

5078 - add de_pholster_rt_hip

5079 - add de_pholster_rt_web

5080 - add german sapper rucksack

5081 - add uk sapper satchel bag

==========

Avatars

==========

Uk INF:

none

UK PARA:

none

FR INF:

none

FR PARA:

5012 - French Para jagged torso twist, part in middle does not twist with rest

DE INF:

5167 - odd testure seam on helmet

DE PARA:

5087 - de para boot soles misaligned (mini boots inside)

5087 - de para left boot sole goes missing at certain angles

==========

Weapons

==========

5088 - shovel missing in tps

5089 - all deployed weapons have sighting issues when changing elevation

5124 - mortar has no fire effect in tps

5127 - satchel hard to place up close

==========

Pass

==========

Reported issues that we are unable or not planning to address at this time.

5066 - check weapon shine pistol bright knife dull (audit complete waiting for weapons redo)

- paras see own head when looking up when falling

- add grenade reload animation - pass

- check fr inf helmet color - pass

- fr rifle stock too bright - pass

- hands seem very large - pass

- many weapons have poorly placed hand positions - pass

- de inf boot soles seem very bright (fr not having this issue) - pass

- de inf boot sole too thick - pass

- smock clips chute harness - pass

- de inf pocket flaps curved - pass

Edited by GOPHUR
- updated with latest testing
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Brit sniper rifle is white color to the person holding it.

NO enemy footsteps heard anywhere.

Sound bug with Axis LMG and SMG heard from 3rd person..cant hear firing but can hear bullets hit nearby. Sometimes there is a "feedback" noise when u hear enemy automatic firing

Brit SMG front post is AWFUL...can not see it against most backgrounds and view through site is very obscured now. Dispersion seems to have increased again.

Edited by deman81
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See S/S

mminf.jpg

Requires new infantry model images

DOC - yeah it does and we have that planned but it's low priority compared to all the functionality stuff.

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When you run, and then go prone and then sprint then it looks like the person is sliding in prone at the speed of sprint. ^^

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looking up you can see your own face while descending in a parachute so the camera position is a bit low

Edited by Obear71
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I was lying down while despawning, and as soon as the camera changed to the log-out spiral, the model twitches.

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While in prone as infantry, does not matter what side or what unit the animation goes to jesus pose when you reload and move your mouse.

So to replicate this bug you need to be as infantry and

- proning

- reloading

- moving mouse

Here is video of the bug. Video is from external view but we confirmed it happens from other player perspective allso in beta server.

FVCzE4KdTiA

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Loving it guys :) but i found a couple things. One is i was a german LMG and set up standing at a window but the 3rd person view showed the inf aiming WAY to the left of where i was really aiming. The other is that the y-axis of the thrid person aiming is unrealistic. Could you maybe make the gun aim where you really are shooting, so it actually can aim anywhere straight up and to staright down 9along with the realistic x-axis aiming.) Thanks guys!

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Get a few paras in plane, plane despawns, all paras deploy chutes and are stuck in "falling" mode (cute open above), cannot move, only despawn.

Happened French, with 2 paras.

Assume same with UK and German.

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Bring this paratrooper stuff to FOCUS TESTING in Friday the 25th February (2:00pm CST 8:00pm GMT) when we will be reviewing the new deveklopment patch, v1.33.0.11

S!

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Bring this paratrooper stuff to FOCUS TESTING in Friday the 25th February (2:00pm CST 8:00pm GMT) when we will be reviewing the new deveklopment patch, v1.33.0.11

S!

same thing than tuesday?

I'll be on.

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  • 2 weeks later...

we're up to .15 now, .16 is pending but so is actual LIVE release

so feedback from current testing would be handy

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