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1.33 CTD after Spawn and move the character


cancro
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For me it is not 1:33 to play.

Every time I spawn and then move Inf or ATG or ET 3 seconds after I get a CTD. If I do not move the character is not a CTD

Q8300 2,5 GHz

4GB Ram

GT 220

Win 7 64 Bit

Date and time: 2/16/2011 20:50:07

Program compile time: Feb 15 2011 12:58:05

File version: 1, 33, 0, 9

GL Vendor: NVIDIA Corporation

Renderer: GeForce GT 220/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 774FB727

OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1

[774FB727] (KERNELBASE): : RaiseException

[00C8C21B] (ww2): :

[007CDE59] (ww2): :

[0099EB74] (ww2): :

[009A142B] (ww2): :

[009A18FF] (ww2): :

[00B04DB0] (ww2): :

[00B02C3E] (ww2): :

[00B046A1] (ww2): :

[00B058F7] (ww2): :

[00B058FF] (ww2): :

[00B03BC2] (ww2): :

[00B056C7] (ww2): :

[00B05A63] (ww2): :

Edited by cancro
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Date and time: 2/16/2011 20:50:07

Program compile time: Feb 15 2011 12:58:05

File version: 1, 33, 0, 9

GL Vendor: NVIDIA Corporation

Renderer: GeForce GT 220/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 774FB727

OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1

[774FB727] (KERNELBASE): : RaiseException

[00C8C21B] (ww2): :

[007CDE59] (ww2): :

[0099EB74] (ww2): :

[009A142B] (ww2): :

[009A18FF] (ww2): :

[00B04DB0] (ww2): :

[00B02C3E] (ww2): :

[00B046A1] (ww2): :

[00B058F7] (ww2): :

[00B058FF] (ww2): :

[00B03BC2] (ww2): :

[00B056C7] (ww2): :

[00B05A63] (ww2): :

I hate seeing C++ memory errors.

Also, seeing Kernelbase being called makes me realize how old the code is. :(

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#5132

Haven't seen anyone else post this type of error. I think I have one of those GPUs in house but it doesn't sound like a GPU error.

Are you running a lot of other processes in the background?

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Hello Gophur

What type of information you need?

Also in 1.33.0.10 of the CTD is present.

When I enter the game whether with Inf, ATG or tanks, and these do not move, nothing happens, I can shoot, I can start the engine tanks, can I change position as long as I've still not moved.

As soon as I am moving but I get a CTD.

Even if I look out to the Commander of Panzer everything is ok as long as I did not turn out to somewhere else to see.

WW2_Log.txt

Thu Jan 01 01:39:53 1970 network election of 2 addresses: 66.28.224.153:514ms. 209.144.109.153:600ms. Winner: 66.28.224.153

[Thu Jan 01 01:40:39 1970] Netcode2:66.28.224.155 Opening 66.28.224.155...

[Thu Jan 01 01:40:40 1970] Netcode2:66.28.224.155 Opened

[Thu Jan 01 01:40:41 1970] Netcode2:66.28.224.155 Established

Date and time: 2/19/2011 12:27:41

Program compile time: Feb 17 2011 14:54:00

File version: 1, 33, 0, 10

GL Vendor: NVIDIA Corporation

Renderer: GeForce GT 220/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 757AB727

OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1

[757AB727] (KERNELBASE): : RaiseException

[00C8CD3B] (ww2): :

[007CEA99] (ww2): :

[0099F694] (ww2): :

[009A1F4B] (ww2): :

[009A241F] (ww2): :

[00B05820] (ww2): :

[00B036AE] (ww2): :

[00B05111] (ww2): :

[00B06367] (ww2): :

[00B0636F] (ww2): :

[00B04632] (ww2): :

[00B06137] (ww2): :

[00B064D3] (ww2): :

ww2errinfo.dmp

1

167780609

2465

26

1109188763

0

3765269347

1970976551

1970976551

13159739

8186521

10090132

10100555

10101791

11556896

11548334

11555089

11559783

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GT 220/PCI/SSE2|C++ Exception: class std::runtime_error Out of memory at address 757AB727

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

cancro

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C++ Exception: class std::runtime_error 'Out of memory' at address 774FB727

How much memory on that card/ I assume you don;t get these problems in 1.32.

We looked at the logs and there are a bunch of these with the GTX285 and a few with this card.

The other card is obviously something wrong but I think they both might be driver issues, please update and see if it helps.

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Hi

The graphics card has 1024 MB - GT 220

The problems are not in 1:32

I updated the driver, the problem is still there.

Thu Jan 01 01:03:13 1970 network election of 2 addresses: 66.28.224.153:509ms. 209.144.109.153:701ms. Winner: 66.28.224.153

[Thu Jan 01 01:05:40 1970] Netcode2:66.28.224.155 Opening 66.28.224.155...

[Thu Jan 01 01:05:40 1970] Netcode2:66.28.224.155 Opened

[Thu Jan 01 01:05:42 1970] Netcode2:66.28.224.155 Established

Date and time: 2/22/2011 11:11:12

Program compile time: Feb 17 2011 14:54:00

File version: 1, 33, 0, 10

GL Vendor: NVIDIA Corporation

Renderer: GeForce GT 220/PCI/SSE2

C++ Exception: class std::runtime_error 'Out of memory' at address 7607B727

OS-Version: 6.0.6002 (Service Pack 2) 0x300-0x1

[7607B727] (KERNELBASE): : RaiseException

[00C8CD3B] (ww2): :

[007CEA99] (ww2): :

[0099F694] (ww2): :

[009A1F4B] (ww2): :

[009A241F] (ww2): :

[00B05820] (ww2): :

[00B036AE] (ww2): :

[00B05111] (ww2): :

[00B06367] (ww2): :

[00B0636F] (ww2): :

[00B04632] (ww2): :

[00B06137] (ww2): :

[00B064D3] (ww2): :

cancro

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Hello

I do not understand what you mean.

Did you know if I have a CTD when I play offline?

Offline everything is ok, no problems.

Or do you mean I'm the only one who has this problem?

sorry my english is bad :-)

cancro

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Sorry for the confusion. I was asking Solono to confirm your stuff.

This appears at present to be related to some Geforce 200 series cards. We're still looking into thi.

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Sorry for the confusion. I was asking Solono to confirm your stuff.

This appears at present to be related to some Geforce 200 series cards. We're still looking into thi.

Nope, never had it as far as I can remember.

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