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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Beta German lmgs and smg


prime12
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The German lmg and the German smg do not sound right when shot. Me and Sooner3 were testing and the sounds sound like a popping sound and not like a gun shooting. Also and i do not no if its suppose to be like this but the German lmg and German Atr, when prone the infantry only hold the gun with 1 hand. The other hand is to the side on the ground. Like I said I do not no if its suppose to be like that.

Edited by prime12
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I also noticed an intermittent weirdness to the German LMG, but onloy when someone else fired it. When I fired it, it sounded correct 100% of the time.

When another player fired, sometimes it was correct, sometimes it became a "pop-pop-pop-".

Almost like only one pop per muzzle flash? I'd have to check that again to be sure, I'm just thinking back to when Hinfoos and I were doing some testing.

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yes The lmg and MP40 sounds %100 correct if you are the one firing but not if you are next to someone just wanted to be clear on that.

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These are known and addressed in the next beta release, not sure if the ATR deployed is fixed as well.

==================================

World War Two Online - Open Test

==================================

Version 1.33.0.10 (02-17-2011)

Infantry:

- Fixed rounds starting to fire behind you

- Fixed some strafe animations appearing backwards

- Fixed LMG deployed Jesus pose

- Fixed several animation speed issues with the LMG

- Fixed several trooper twisting issues

- Fixed LMG firing creating a walk sound

- Fixed a CTD from ragdolls weapons

- Fixed a death cam issue with stance pose changes

- Fixed a CTD when switching from the build tool to the binocs

- Fixed an invisible weapons bug

- Entrenchment tool now shows in third person

- Fixed several Jesus pose bugs

Sound:

- Fixed a sound issue with automatic INF weapons

- Fixed weapon trailing sounds

Translations:

- Added "enemy forces"

Added localized version of "Enemy Forces" to display in AAR for when players are killed by AI

Preferences:

- Fixed sound slider effect on sound volume

Effects:

- Fixed tree shadows (you didn't even notice this did you!)

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In 1.33.0.10 the LMG deployed does the one hand on weapon stance but undeployed has both hands on weapon.

ATR deployed/undeployed are both one handed.

Edited by fur1022
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