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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.32.0.12 Read Me Testing


GOPHUR
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World War Two Online - Open Test

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Version 1.33.0.12 (03-01-2011)

Infantry:

- Improved bouncing grenade functionality (ceilings and vehicles)

- TPS weapon direction should be improved to better match FPS direction

- Adjusted the de inf helmet

- Added swimming animations

- Fixed a weapons lock issue with kneel>sprint>stand

- Rifle grenade state is now reset when despawning

- Fixed loss of controls when despawning with map open

- Fixed some jpose issues when using walk toggle

Vehicles:

- Fixed the Fairmile compass

- Sherman Commanders damage model now in the correct location

Sound:

- Adjusted volume attenuation and max distance

Terrain:

- Fixed object on object issues

- Removed bushes from the Infantry Fighting Position

- Fixed haystacks and barrels on roof of the rural bunker (cbunker)

- Fixed tilted buildings in Oostmalle

Tutorials:

- Updated tutorial to account for automatically placed contact reports

Preferences:

- Radial clutter can no longer be manually turned off in the xml file

UI/HUD:

- When a building is captureable, we now say whether it's captureable by the enemy

- changed infantry and para UI pics

China:

- Translations should now function correctly

Capture Building Portraits:

- Added Xiper

CSR:

- Added Bf 109F-2

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