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1.33.0.14 Halftrack Bug


romzburg
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My halftrack wouldn't go.

I looked like an idiot in front of all the guys.

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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the reason your 1/2 track didn't work is because your halftrack and my 38T spawned in the same spot and never moved.

theres a collider timer between friendly vehicals at the spawn point .

this allows 2 vehicals to drive away from ,,or thru eachother at the spawn point.

when the timer runs out ,, the 2 vehicals can run into eachother.

or lock together

i tried despawning out and you launched forward ,but it was too late your instance was already borked

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