Jump to content
Welcome to the virtual battlefield, Guest!

World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

constantly chaking vehicles dewheel/tracked


Hinfoos
 Share

Recommended Posts

just now a forever shaking 232 when dewheled both sides.. should be kinda stable id guess since u resting on the belly?

same for some other tanks i remember... impossible to aim when the aimsight is waving up and down like if you where at sea in a storm.

Link to comment
Share on other sites

Always been this way, all tanks wind up resting on a simple collider that doesn't quite match up with the ground when the wheels/tracks are off.

Link to comment
Share on other sites

Always been this way' date=' all tanks wind up resting on a simple collider that doesn't quite match up with the ground when the wheels/tracks are off.[/quote']

always been weird, forever weird?

i guess

Link to comment
Share on other sites

We could build a more complex collider for a damaged vehicle to "sit on" but to cover all the different types of "sitting on a new collider" that there are (damage that can cause a new resting pose is widely varied) would impact performnce considerably, because the vehicles would be that much more complex to calculate and render.

I wouldn't say "never" but definately not right now.

Link to comment
Share on other sites

a tank that weighs 30+ tons ... should not bounce up and down like a rubber ball when he lost 1 track or both ....

Link to comment
Share on other sites

OTOH, it shouldn't matter to gameplay, because the historically realistic action in 90% of cases when an AFV is mobility-damaged would be for the crew to bail and run. So, a mobility kill could be simulated as an effective kill.

CRS already is compromising realism per player desires, not forcing such an immediate abandonment. Waiting a while more for them to develop a more complex collider doesn't seem like a big imposition.

Link to comment
Share on other sites

OTOH, it shouldn't matter to gameplay, because the historically realistic action in 90% of cases when an AFV is mobility-damaged would be for the crew to bail and run. So, a mobility kill could be simulated as an effective kill.

CRS already is compromising realism per player desires, not forcing such an immediate abandonment. Waiting a while more for them to develop a more complex collider doesn't seem like a big imposition.

to bad i cant jump out of my tank with dual mg34 and keep killing around the tank.

Link to comment
Share on other sites

Bronco, no one said it "should" do this. Read the explanation again and understand that the game is only as much like real life as we can code it to be.

A lot of game things will NEVER be like real life, ever. Knowing what isn't and what is, and _why_ that might perhaps be the case, is a lot more important than just having an opinion based on something not being life like.

At this point in time, this is not a bug, it's a modeling limitation.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...