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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Fix the Bofors god dammit!!


superherb
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For the 1000th time: CRS fix the damn bofors already. The dispersion is horrible since 1.3x something. Hitting a plane coming straight at you strafing, is just plain luck.

:mad::mad::mad:

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whilst player legend insists that we increased the dispersion of the Bofors gun in v1.3something we didn't in fact increase it at all, ever

I think it's the tracer change that threw you off since the the gun has never had it's dispersion changed

PS: real war data suggests that hitting an aircraft in flight at any vector realtive to the gun, even "straight at you" was difficult with iron sights, and that it was entirely possibe for 2 aircraft to fly through 1,000+ bofors guns and not be hit even once (as happened early on the 6th of June over the Normandy beach landings)

PPS: some of the better bofors gunners in the game far exceed the accuracy and "shells per hit" ratio of the real war AA gunners, to an extent that would surprise you if you knew how seldom real war AA gunners hit anything at all

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We should have made them all quads in hindsight. But then they'd just be used to blast INF all the time...

Gotta go with DOC here, haven't been able to show any dispersion change on the range. I tried more than once. I could make an older version available for testing but given your language you seem to be more of the rant first use reason later sort.

Speaking of your language. If I see that sort again I'll ban you for life. You won't hear that for the 1000th time I assure you.

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