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Ramming mechanics are still broken


david06
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How the hell have is my heinkel exploding when an enemy fighter rear-ends me? **** has happened four times now.

Fighter dives in, keeps firing and rams my tail, then flies through my wreckage unscathed. At the very least the idiot that target fixates should explode as well.

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Did you fall to the ground in a wreck? Missing tail, or one wing, or both? Or did you leave a hulk stuck in mid-air minus both wings and tail?

Might not have been a ram after all...

If it was, have you paid attention to your ping? If ping isn't stable, maybe you are experiencing "lag stutters" that cause your plane to hang in place of a split-second. On his end, the guy who shot you dives just below your fireball - but your client recorded a collision with his "ghost image" that you think is where he is but is actually where he was. He flew past the collision point before you were there for him to collide with.

If the other guy flew away unharmed, it was because he didn't ram you.

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Did you fall to the ground in a wreck? Missing tail, or one wing, or both? Or did you leave a hulk stuck in mid-air minus both wings and tail?

Might not have been a ram after all...

If it was, have you paid attention to your ping? If ping isn't stable, maybe you are experiencing "lag stutters" that cause your plane to hang in place of a split-second. On his end, the guy who shot you dives just below your fireball - but your client recorded a collision with his "ghost image" that you think is where he is but is actually where he was. He flew past the collision point before you were there for him to collide with.

If the other guy flew away unharmed, it was because he didn't ram you.

Agree OYAJI, someone had a pic in here of what you see and what is seen by the other. It's a fair question of were you rammed by both clients.

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I will say this, I've been flying flight sims for a long time online and anytime someone rams you or you ram someone else ur both pretty much dead. But I't seems like everytime you ram or someone rams you the other you the other guy flys away. I was over gilze yesterday and a spit(defiant) was over the field and I went head on and we rammed each other. I get back to the aar screen and it says unknown. Then I check crs stats and it say defiant. The funny thing about it is defiant died also and with no critical. It is fubar and it's stupid! Then he takes off from antwerpt again and I find him at 6k we go into a dogfight to 500ft and he crashes into the ground. Of course I hit him and it tells me I got a damage but he gets a rtb next to breda. You tell me how someone next to breda that gets hit hard and crashes into the ground gets a rtb. Can I say Retarded!

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I will say this' date=' I've been flying flight sims for a long time online and anytime someone rams you or you ram someone else ur both pretty much dead. But I't seems like everytime you ram or someone rams you the other you the other guy flys away. I was over gilze yesterday and a spit(defiant) was over the field and I went head on and we rammed each other. I get back to the aar screen and it says unknown. Then I check crs stats and it say defiant. The funny thing about it is defiant died also and with no critical. It is fubar and it's stupid! Then he takes off from antwerpt again and I find him at 6k we go into a dogfight to 500ft and he crashes into the ground. Of course I hit him and it tells me I got a damage but he gets a rtb next to breda. You tell me how someone next to breda that gets hit hard and crashes into the ground gets a rtb. Can I say Retarded![/quote']

The kill system has been buggy ever since they changed the plink rules. Sometimes there buggy sorties; I know this has happened to me recently. It seems ever since they changed the plink rules, I have had more sorties end up as RES (when I died) or RTB (when I had a crit against), or just entire sorties not being registered at all. Sometimes it acts in my favour sometimes it doesn't.

This could really go either way, either from foul behaviour or just unlucky stat tracking.

Edited by Enigma
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ok You edited your reply Enigma! Really

Sorry. I was going to change it back when I saw your reply but I forgot what I wrote :( I edit almost every post at least once. Just an old habit.

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I had typos in my post but i been drinking. I dont go and edit just for that! You edit for different reasons which I know. No biggy thou I was just trying to be cool!

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there is a thread someone posted about the lag thing. its from the aces high forums, makes no sense for this game cuz you both die in aces high.

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Sorry. I was going to change it back when I saw your reply but I forgot what I wrote :( I edit almost every post at least once. Just an old habit.

Trash!

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This is one of the rare unfairnesses of the ramming model. He likely passed just in front of you on his client, in a stupid risky maneuver and you unfortunately saw him a bit behind and saw him ram you. And as for the image, there are two around, one is this:

netlag.png

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CRS sourced out the code writing to me for the ram mechanics of the game. I've never written code before guys so give me a break. I'll post it here so the guys that have written code can help me debug the problem and we can all move on from this issue. Here it is:

plane_allied collides assign=priority"1";

explode plane_axis=yes | plane_allied: level/flight=yes

Sorry guys, I'm still working out the details. Hopefully I can get the fixes in before 1.33

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Sometimes when I crash into the ground I go straight through, which in turn locks the game up and I have to restart the puter. It sometimes gives me an RTB because the scoring system sees a disconect. (It sometimes gives me a KIA) Its totally random.

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I'd say that for the ram-whiners it's usually more like:

ram=1;

pride_ego=1 | analysis_process=0

Someone should definitely stick that thread at the top of the Hangar, or any of the eleventy threads dealing with the same non-issue.

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"Did I hear someone say ram?"

Just out of curiousity since I am not super technimical. Does ping have an effect on this? Lets say I am running a real low ping (which I do...usually in the 30's) and I do something stupid (which I don't) and end up in a head on collision with an ea (which was totally his fault...stupid fekking head-on hurricane... I hate fekking hurricanes...slow a&& fecking bastards! GOD DAMNIT!) Now this is all hypothetical of course. You know a friend of friend kind of thing. Now lets say said slow a$$ head-on hurricane has a high ping (perhaps he is playing from Narnia or someshat) and I have a low ping because I am playing from the center of the universe (which again I do) and I pull up before said collision with stupid stupid hurri pilot (which is totally true), I splode, slow a$$ fekking goddam hurri flys away... would this be affected by significant difference in ping?

Again this is all just hypothetical.

stupid hurricanes.

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I used to get pissed off with this until

I realised that what I see is not what he sees. If I ram someone and he flies off it's because I've been dumb enough to actually fly my plane into his! He doesn't magically fly through my plane, he has simply avoided the collision.

Here's a thought though: let's say you deliberately fly very close to enemy planes, particularly bombers. If you keep making fast passes on them where you pass just over or under them by only a few meters, in theory you could produce a ram? On their screen they would see the plane coming straight at them and would be unable to avoid it?

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I used to get pissed off with this until

I realised that what I see is not what he sees. If I ram someone and he flies off it's because I've been dumb enough to actually fly my plane into his! He doesn't magically fly through my plane, he has simply avoided the collision.

Here's a thought though: let's say you deliberately fly very close to enemy planes, particularly bombers. If you keep making fast passes on them where you pass just over or under them by only a few meters, in theory you could produce a ram? On their screen they would see the plane coming straight at them and would be unable to avoid it?

As the game is currently coded, yes. It's very possible to purposefully maneuver your aircraft to take advantage of lag and cause the enemy to "collide" while you remain unharmed. I think this is probably quite hard to do consistently, despite what the yelling on chat would suggest. Still, until it is coded in that collisions are equitable (whether that be they both explode, or neither do) you'll continue to have this as a possibility to exploit. Fortunately it's just an annoyance rather than a widespread phenomenon. It forces you to play smart and not go barreling in after the enemy because you're not guaranteed any sort of "if I go down, at least he's going down with me" scenario.

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Sticky'd because the little diagram tigger posted is priceless. If the Bf109 had continued straight and level like the Spitfire in that diagram, both would have exploded. When only 1 explodes (the spitfire in that diagram) it's because that's the one that didn't avoid the collision he saw, which because of the internet, is not the same as the collision the 109 pilot didn't see.

We are not going to blow up the pilot that avoided simply because the other one did not avoid. If neither avoid, we're happy to blow them both up, and we do blow them both up.

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This is one of the rare unfairnesses of the ramming model. He likely passed just in front of you on his client, in a stupid risky maneuver and you unfortunately saw him a bit behind and saw him ram you. And as for the image, there are two around, one is this:

netlag.png

Great pic and very understanding now! Thanks for putting this on here!

So all I have to do is yank early and I should be ok next time.

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I usually run about a 40ms ping, and every time I mess up on a bounce and rear-end a bomber it's a guaranteed death for me. I don't see how the latency issues can be so bad that my client thinks I'm colliding with a fighter(in one case, a DB7) that's approaches my tail.

These are not head-ons, the other aircraft is closing on mine so I'm not able to avoid. It's farking retarded if players can perform some manuverv, like fly under your bomber then quickly loop upwards or something and exploit lag to cause you to explode. As if it wasn't easy enough to shoot down a Heinkel already.

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