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When is clipping going to be fixed?


mcgib
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The clipping I'm refering to is shots going through walls, buildings and berms. This is by far and away the biggest bug in the game yet it never seems to be addressed. If CRS isnt going to fix it I'll take my money elsewhere.

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Shots do not go through walls, buildings and berms.

Because of internet lag they need a predictor code and that sometimes does not get an update fast enough and predicts that you kept running straight sometimes making you warp through walls. Although you will see nothing strange on your end. If an enemy is watching and quick enough on the trigger they can shoot and kill you when you warp through.

The only solution I've found that helps is to slow down and walk around corners, give the predictor code time to be more accurate instead of having you warp into the middle of trouble.

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as Stoner has pointed out, it's not really clipping, it's lag (if you're talking about getting shot while you're moving around inside a building).

Sometimes you can get shot when you Aren't moving, but someone who you see as not being inside the building yet. That's also lag, but the problem there is that your computer hasn't displayed them as having entered the building, while their computers Does show them as inside the building, so they can see you and shoot you, before you see them and shoot them.

Not clipping, just lag, an inherent problem when packets are going All the way around the world. Europeans, Australians, Americans, we all play this game, and so lag is a serious issue.

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Monday, 07 March 2011 18:30

McGib

These are all great but the biggest bug is not mentioned. Clipping is the biggest bug in this game. I would hope this is at the top of the list of the next bugs to be fixed

Administrator's reply:

Tuesday, 08 March 2011 09:31

MOTORMOUTH

That would entail rewriting the collision model, a daunting task to say the least - MM

Seems a Rat agrees there is clipping.

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This also applies to thinking you ducked in time

or

seemingly dying on the "safe" side of a wall after seemingly surviving the sprint through mg fire to get there.

or

Going prone in a depot or bunker too close to a wall and having your legs clip through and get your tootsies shot off on the other side.

Now this one sux donkey balls hard.

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Monday, 07 March 2011 18:30

McGib

These are all great but the biggest bug is not mentioned. Clipping is the biggest bug in this game. I would hope this is at the top of the list of the next bugs to be fixed

Administrator's reply:

Tuesday, 08 March 2011 09:31

MOTORMOUTH

That would entail rewriting the collision model, a daunting task to say the least - MM

Seems a Rat agrees there is clipping.

She means legs sticking out of the other side of walls or buildings. this is fact

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The clipping I'm refering to is shots going through walls' date=' buildings and berms.[/quote']

Another factoid that's sometimes relevant when this complaint is made: tracers are visible display elements, and don't interact with some colliders. Thus they can pass right through terrain elements and objects. Tracer display elements don't do damage. A shot of any kind may have a tracer element, and always has a corresponding non-visible particle that does interact with colliders and can do damage. Damage particles do not pass through colliders except by means of armor-penetration calculations.

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it's not really clipping it's just the server delay and for me it became

worse since 1.33 is out. since the rats implemented the new trees and bushes in 1.17? the lag and delay became every patch a bit stronger. now we have 1.33 and it's really awful, as you barely hit an us-player running around.

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No... he's not referring to lag, or some anticipation of movement by the server. He's talking about CLIPPING.

You know... when you lay down and your feet stick through the wall behind you?

Yeah, that.

Or when you are next to a wall and part of your body shows/sticks through while standing still?

Yeah, that.

I played this game when it was in beta, for the original version, and then stuck with it for a couple years. People and vehicles clipped then, and it was both annoying and satisfying.

It stunk, because if you showed a body part through a wall, you'd get that body part shot and be hurt or killed.

It was satisfying, because you'd be running up to a bunker and see a foot sticking through as ei laid there waiting for you to storm in. Instead, you shoot their foot a cpl times and they'd die with out ever having seen you.

:)

Now, I've been back for a while, and clipping is still ever-present. To be fair, games like Red Orchestra also have this weakness or flaw, but we learned quickly not to touch the walls as you moved around through buildings or like that.

It happens, I guess.

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Being shoot through walls doesn't happen .. but .. remember the shooting takes place on someone else's computer and if the packets of where you are moving lag behind he may see you outside when you see yourself inside.

Colliders will never be perfect. There is a tradeoff between how accurate the colliders are and performance. If we forced your feet inside walls you'd be hard pressed to move in some buildings at all or even lay down. People are far more flexible than we can model. I'm 6'5" and sometimes wish my feet could stick out :-)

Clipping does happen and usually its because someone has found a slight flaw in a collider (note that colliders are simplified models of what you see). If you suspect someone just .report it and let a GM deal with it. It doesn't happen as much as you think.

Delay has nothing to do with trees, but the server needs some grease which Oli is applying (which is a lot of work).

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I have to disagree, respectfully; it happens all the time.

YOu don't know if there are ei in a building, but if you hang around and watch the ceiling, their knees show through if they are laying down up there. You shoot the knee presenting itself, and see blood spatter. Then, you hear them "Unngh!" -croak.

I've shot feet, legs and arms that were showing through... hit them enough and they die. None of these players were going from point A to point B, they were in there defending, and standing still for the most part.

It is not a lag issue... never has been. As far as that goes, I've made some pretty awesome shots out to 250M with a rifle by leading and letting a round go down range to hit running infantrymen. No trouble there... No trouble shooting them when they are either running into or out of buildings, either. I'll have to take a screen shot and post it.

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I have to disagree, respectfully; it happens all the time.

YOu don't know if there are ei in a building, but if you hang around and watch the ceiling, their knees show through if they are laying down up there. You shoot the knee presenting itself, and see blood spatter. Then, you hear them "Unngh!" -croak.

I've shot feet, legs and arms that were showing through... hit them enough and they die. None of these players were going from point A to point B, they were in there defending, and standing still for the most part.

It is not a lag issue... never has been. As far as that goes, I've made some pretty awesome shots out to 250M with a rifle by leading and letting a round go down range to hit running infantrymen. No trouble there... No trouble shooting them when they are either running into or out of buildings, either. I'll have to take a screen shot and post it.

That is clipping, there are limitations on avoiding that sitaution, but you can be carefull, avoid going prone in a building, helps avoid clipping. But this isnt the problem clipping ppl are worried about, we get used to this feature. The problem clipping is, managing to get inside rubble, for example, you probably cant be seen now, since the rubble covers you, but for some reason the shooter has managed to clip in, and can shoot out of that rubble, killing people, but cant be shot back, that is the problem clipping, it is rare, but some people seem to know how to exploit this to its max.

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