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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

1.33.1.1 Read Me Testing and Feedback


GOPHUR
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World War Two Online - Release Candidate

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Version 1.33.1.1 (03-24-2011)

Infantry:

- Several performance improvements for infantry drawing

- Added inf LOD mod preferences for adjustable TPS trooper lod'ing

- Reduced head bob when aiming and moving

- Added DE Para pistol holster

- Added DE Sapper rucksack

- Added FR SMG ammo bag

- Added FR Para pistol holdter

- Added UK Sapper satchel bag

- FPS External view muzzle flashes should now line up with the TPS weapon on and offline

- Fixed map jpose bug

- Moved para eyepoint back a little to help with JU-52 para clipping

- Fixed some jumping in the despawn animations

HUD:

- PPO cool down timer bar is always visible

- Cool down timer fills at a constant rate to make it less confusing

- Infantry state icons now show in the HUD

Preferences:

- Added infantry level of detail preference

- Added infantry level of detail defaults to the presets

Terrain:

- Fixed berm issues at Vervins-Marle FB

Settings:

- Use first sound device if no default sound is found

Live:

- increase max RDP effect on resupply from 50% to 100%

Mac:

- New granny library added to Mac version

China:

- Fixed an ammo depleted message

- Fixed strat naming issues

Builders:

- Updated Anzacs decal

Closed Beta:

- Closed Beta clients now have access to the buzzard

- Fixed enemy map and call sign icons

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So' date=' when will this be released?...[/quote']

Realize this is being released as beta not main server ATM.

Needs checked out before going to campaign server.

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PLEASE NOTE

v1.33.1.1 went into BETA yesterday (it's up right now) and will be released as the public version ASAP

However, we can't give you an ETA on that because we're still working out a few issues

One of them being that the HOST compatibility is fubar today (Friday 24th March)

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PLEASE NOTE

v1.33.1.1 went into BETA yesterday (it's up right now) and will be released as the public version ASAP

However, we can't give you an ETA on that because we're still working out a few issues

One of them being that the HOST compatibility is fubar today (Friday 24th March)

I mean't the public version of the Beta, lmfao obviously I understand it went into testing yesterday, I was wondering when it'd be released to the community.
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Gophur, autoupdate is only working if you have the last version...ie 1.33.016 installed.

If you have the .15 or prior it's not catching the prior versions up but instead bouncing to the no patch available page.

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I can confirm what Oldzeke is saying.

I have an older beta version (1.33.0.14) and playgate will not auto update. Tried updating from the installers - but no luck either.

What is the outlook on compilling a full 1.33.1 beta?

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I can confirm what Oldzeke is saying.

I have an older beta version (1.33.0.14) and playgate will not auto update. Tried updating from the installers - but no luck either.

What is the outlook on compilling a full 1.33.1 beta?

I was able to update per patch from .13 by d/ling and installing .14/.15/.16 from the ftp.

Once I had it up to .16 playgate did the autoupdate.

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I mean't the public version of the Beta' date=' lmfao obviously I understand it went into testing yesterday, I was wondering when it'd be released to the community.[/quote']

beta is not available for trial players, the beta server is up most of the time afaik.

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I see that you added some new preferences options. Can i ask you if it's possible to add also AA and AF options? In this way we will not need to force them from the driver panel more. :)

Btw, gj with the fixes! ;)

Edited by riccardo
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I see that you added some new preferences options. Can i ask you if it's possible to add also AA and AF options? In this way we will not need to force them from the driver panel more. :)

Btw, gj with the fixes! ;)

On PC this is controlled by the driver panel. Not sure any way to do it generically from the game.

On Mac I support FSAA in the game.

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Just noticed that in practice offline mode I fall through earth every time I spawn infantry and leave the spawn. Couldn't test online as the server is locked at the moment.

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Just noticed that in practice offline mode I fall through earth every time I spawn infantry and leave the spawn. Couldn't test online as the server is locked at the moment.

Well, in hindsight it might have been better if I had posted this in its own thread. With capitalized letters and many exclamation marks. Sowwy.

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Hehe. Well I saw the post and thought, Hmm, but didn't really have enough to go on.

You did great. That only 5 other people bothered to test this is the big problem.

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Hehe. Well I saw the post and thought, Hmm, but didn't really have enough to go on.

You did great. That only 5 other people bothered to test this is the big problem.

Well can I at least give you congrats on the FPS issue now zoomed in my FPS dont drop

And if you setup a beta server just make sure the area 51 is populated with units and I will come it jsut means you can make test in minutes instead off having to drive units out of town to test with 2 accounts

Cheers

Vonkurt

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