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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

CTD -Alot- tonight


BOtedeebar
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Here's my crash log if you guys could take a look.

Wed Dec 31 16:08:03 1969 network election of 2 addresses: 66.28.224.143:218ms. 209.144.109.143:203ms. Winner: 209.144.109.143

[Wed Dec 31 16:12:17 1969] Netcode2:209.144.109.145 Opening 209.144.109.145...

[Wed Dec 31 16:12:17 1969] Netcode2:209.144.109.145 Opened

[Wed Dec 31 16:12:18 1969] Netcode2:209.144.109.145 Established

[Wed Dec 31 16:17:51 1969] Netcode2:209.144.109.145 Disconnecting

[Wed Dec 31 16:17:51 1969] Netcode2:209.144.109.145 Max bps: 0.00 in, 0.00 out

[Wed Dec 31 16:17:51 1969] Netcode2:209.144.109.145 Session Statistics:

Actual bytes per second sent 1088

Actual bytes per second received 5536

Message bytes per second sent 616

Message bytes per second resent 0

Message bytes per second queued 616

Message bytes per second processed 5035

Message bytes per second ignored 0

Total bytes sent 388717

Total bytes received 1863269

Total message bytes sent 216614

Total message bytes resent 0

Total message bytes queued 216614

Total message bytes received 1689144

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 334

[Wed Dec 31 16:18:01 1969] Netcode2:209.144.109.145 Opening 209.144.109.145...

[Wed Dec 31 16:18:01 1969] Netcode2:209.144.109.145 Opened

[Wed Dec 31 16:18:02 1969] Netcode2:209.144.109.145 Established

[Wed Dec 31 16:19:03 1969] Netcode2:209.144.109.145 Disconnecting

[Wed Dec 31 16:19:03 1969] Netcode2:209.144.109.145 Max bps: 0.00 in, 0.00 out

[Wed Dec 31 16:19:03 1969] Netcode2:209.144.109.145 Session Statistics:

Actual bytes per second sent 1088

Actual bytes per second received 4560

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 4748

Message bytes per second ignored 0

Total bytes sent 72333

Total bytes received 302789

Total message bytes sent 40300

Total message bytes resent 0

Total message bytes queued 40300

Total message bytes received 270552

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 0

Bytes in resend buffer 0

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 61

[Wed Dec 31 16:19:14 1969] Netcode2:209.144.109.147 Opening 209.144.109.147...

[Wed Dec 31 16:19:14 1969] Netcode2:209.144.109.147 Opened

[Wed Dec 31 16:19:14 1969] Netcode2:209.144.109.147 Established

Date and time: 3/25/2011 20:49:43

Program compile time: Mar 11 2011 12:50:36

File version: 1, 33, 0, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 465/PCI/SSE2

Access violation: Illegal read by 00793350 at 000000BC

OS-Version: 6.1.7600 () 0x100-0x1

[00793350] (ww2): :

[0050B2A3] (ww2): :

[004FB572] (ww2): :

[0044C47F] (ww2): :

[007D1BF1] (ww2): :

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same here and its always the same Access violation: Illegal read by xxxx

seems to do it on all graphics cards :(

Its rendering the game unplayable for me and does pull into question why CRS think they can hold me to a payment plan for something that crashes every 10 minutes.

Will most certainly be looking for a way out of that plan based on the problems everyone is experiencing.

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