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Churchill 7 bug


mrfancyp
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yup thats the bug fire into the arear that should have been coverred and you can penetrate with 20mm

Cheers

Vonkurt

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that is an alpha (render) bug it has nothing at all to do with damage or penetration

now, -if- there is a penetration issue with this tank (I have not said there is not such a thing, but there is none that I currently know of) I can assure you it has nothing whatsoever to do with the visual model or textures rendered

the damage model relies on the visual model and textures for NOTHING with respect to how the damage model works, they are two completely seperate systems that do not interact in any way at all, except where we align them to appear to be interdependant for the simulation of a reality that doesn't really exist in cyberworld

I just want you to stop imagining that what something renders as has nothing to do with how it behaves in a "physical" sense regarding the ballistics, that's just the magic glue between art and code that makes you think it's real when it's not

we need to fix the alpha bug that makes that bad triangle render there but it will have zero affect on penetration within the ballistics modeling to that area of the tank, that's a toally different system

so in effect, this requires two branches of reporting

1. the texture on the rear deck of the Churchill VII (I can ticket this for art) TICKET #5264

2. a series of controlled tests pointing to a pretty solid case for there being something amiss with penetration model of the Churchill VII that we can also ticket for a fix

Simple really. No need to get upset or carried away (which the past has shown will almost cetainly happen) just a simple and logical process to follow.

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that is an alpha (render) bug it has nothing at all to do with damage or penetration

now, -if- there is a penetration issue with this tank (I have not said there is not such a thing, but there is none that I currently know of) I can assure you it has nothing whatsoever to do with the visual model or textures rendered

the damage model relies on the visual model and textures for NOTHING with respect to how the damage model works, they are two completely seperate systems that do not interact in any way at all, except where we align them to appear to be interdependant for the simulation of a reality that doesn't really exist in cyberworld

I just want you to stop imagining that what something renders as has nothing to do with how it behaves in a "physical" sense regarding the ballistics, that's just the magic glue between art and code that makes you think it's real when it's not

we need to fix the alpha bug that makes that bad triangle render there but it will have zero affect on penetration within the ballistics modeling to that area of the tank, that's a toally different system

so in effect, this requires two branches of reporting

1. the texture on the rear deck of the Churchill VII (I can ticket this for art) TICKET #5264

2. a series of controlled tests pointing to a pretty solid case for there being something amiss with penetration model of the Churchill VII that we can also ticket for a fix

Simple really. No need to get upset or carried away (which the past has shown will almost cetainly happen) just a simple and logical process to follow.

Rgr just funny that looking from the left side towards the area from the ground

The area that is now gray due to the missing texture can be penetrated with 232 he and ap

This will make the engine smoke on the chur which eventually kills the engine.

Cheers

Vonkurt

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I just tried replicating the problem with hdeh on the training server. He fired a 232's ammo supply at point blank range and varying angles at the area with the strange texture, the Churchill didn't take any damage. I know that this isn't exactly a controlled test, but if there is a problem then it isn't very easy to find. So I'd probably treat this as just a visual bug.

Edited by mrfancyp
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I just tried replicating the problem with hdeh on the training server. He fired a 232's ammo supply at point blank range and varying angles at the area with the strange texture' date=' the Churchill didn't take any damage. I know that this isn't exactly a controlled test, but if there is a problem then it isn't very easy to find. So I'd probably treat this as just a visual bug.[/quote']

I have tested and replicated it with 232. I can show a trainer on the training server as soon as there is units in AREA 51.

It would be easier to show how to replicate the different bugs I got logged to a RAT to be honest.

So far the turret not showing correct direction is still open.

The all sounds are muted when parked in tank is still open.

The M10 tailgunner not showing correct position is still open.

Can penetrate Chur 7 with 20 mm is not acknowledged.

Only thing you can't kill with 232 atm is R35 and normal Sherman. Hell can even kill Tiger with Pan

Cheers

Vonkurt

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So far the turret not showing correct direction is still open.

I assume you mean on spawn in? Don;t hild your breath on a fix for that.

The all sounds are muted when parked in tank is still open.

Still trying to decypher your testing. I cannot replicate.

The M10 tailgunner not showing correct position is still open.

Ticketed. Will get fixed when it does.

Can penetrate Chur 7 with 20 mm is not acknowledged.

Unable to replicate as posted in this thread.

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Hi Gophur

Question do you have a joystick with throttle maped to an axis ?

So far the other persons who have acknowledged the bug had that.

I do not know if this applies to people that does not have this.

I can ship you a Razer Megalodon 7.1 headset if you want 1 since I cant order you one for direct dilivery from the US using a DK Credit card appareantly.

This is excellent as you can mute the different sound channels.

Also sound that are never reduced you own generated sounds and the 3rd persons turret sounds

I can drive around hearing nearly nothing except I get with in range of

a Tank I can hear his turret loud and clear if he is rotating it.

Cheers

Vonkurt

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