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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Sounds -post patch


Kidd27
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im not sure if sound tweaking was done to try and eliminate "bionic ears" Fact is, the sounds are off.

In a tank unbuttoned I could hear the turret traverse of a friendly tank 100m away but faintly his mg and main gun pounding a spawnable. The whole time we are being airquaked by 5-7 ea, and the loudest thing i can hear is my turret, and even in the commander position the only indication ea is present is the constant straffing of my tank. I can hear the other tank's turret traversing over the sound of ordnance dropping and a half dozen ea.

Previously too much ea meant you couldnt hear much on the ground cept' for guns firing, the sound of airquake was menacing, and real.

I faintly hear nme armor moving, even as inf.

My SA has gone down the sh*tter

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the wrong exposure though

when we want to look for fix tickets to write, we look for them in here

the barracks is for arguing and trying to redesign the game with opinion ;)

Ticket #5265

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I got a thread on it which is on ignore.

If you want to hear in a tank just set your throttle to min with engine on. Then turn engine off.

If you turn your engine off with throttle on max you will be deaf.

Cheers

Vonkurt

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