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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

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ghostrider
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[Fri Jan 02 23:02:31 1970] Netcode2:209.144.109.144 Opening 209.144.109.144...

[Fri Jan 02 23:02:32 1970] Netcode2:209.144.109.144 Opened

[Fri Jan 02 23:02:32 1970] Netcode2:209.144.109.144 Established

Date and time: 4/3/2011 0:27:49

Program compile time: Mar 30 2011 14:51:10

File version: 1, 33, 2, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 465/PCI/SSE2

Access violation: Illegal read by 00B0D6F5 at 00000018

OS-Version: 6.1.7600 () 0x300-0x1

[00B0D6F5] (ww2): :

[00B0CFF0] (ww2): :

[00B0AE75] (ww2): :

[00B0C8E1] (ww2): :

[00B0DB37] (ww2): :

[00B0DB3F] (ww2): :

[00B0BE02] (ww2): :

[00B0D907] (ww2): :

[00B0DCA3] (ww2): :

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Gah, same here:

[Thu Jan 01 03:28:37 1970] Netcode2:209.144.109.145 Opening 209.144.109.145...

[Thu Jan 01 03:28:37 1970] Netcode2:209.144.109.145 Opened

[Thu Jan 01 03:28:37 1970] Netcode2:209.144.109.145 Established

Date and time: 4/2/2011 22:08:57

Program compile time: Mar 30 2011 14:51:10

File version: 1, 33, 2, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce 8800 GTX/PCI/SSE2

Access violation: Illegal read by 00CDF6F1 at 0404C9EC

OS-Version: 5.1.2600 (Service Pack 3) 0x100-0x1

[00CDF6F1] (ww2): :

[00CDF731] (ww2): :

[00B0ADBB] (ww2): :

[00B0C8E1] (ww2): :

[00610072] (ww2): :

[24548904] (): :

This is teh ww2errinfo.dmp:

1

4278329601

42687

1370

3515903377

0

3221225477

13498097

13498097

13498161

11578811

11585761

6357106

609519876

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce 8800 GTX/PCI/SSE2|Access violation: Illegal read by 00CDF6F1 at 0404C9EC

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

Edited by scone
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Access violation: Illegal read by 00CDF6F1 at 0404C9EC

00CDF6F1 is our new #1 ctd, which I think I fixed friday although I couldn't reproduce it. It has to do with a unicode character being choked upon by a system routine that expects ascii.

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00B0D6F5 is a unique one which also has to do with processing some unicode (or garbage) character.

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