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CTD's with new patch


deman81
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Found it, I expect a fix tomorrow. Something to do with the fix for auto weapons fire I think.

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I never CTD but.

Had been ingame several hours and despawned, changed to dift mission and CTD on respawn.

I just pasted in the last bits of the log but saved the whole thing if needed.

1

4278395137

37147

2

3515903376

0

3221225477

5582382

5582382

7110350

9472207

0

GL Vendor: NVIDIA Corporation|Renderer: GeForce GTX 260/PCI/SSE2|Access violation: Illegal read by 00552E2E at C18CFC87

$Id: wwiiClientMessages.cpp 3678 2010-05-18 08:10:04Z osmith@CRS $

This file contains data on the last abnormal application termination that is used to submit crash information automatically to Playnet. Data solely describes the fault and does not contain any system/personal identification.

================================================

[Thu Jan 01 05:18:50 1970] Netcode2:209.144.109.145 Session Statistics:

Actual bytes per second sent 1232

Actual bytes per second received 7744

Message bytes per second sent 693

Message bytes per second resent 0

Message bytes per second queued 693

Message bytes per second processed 7166

Message bytes per second ignored 0

Total bytes sent 164029

Total bytes received 991797

Total message bytes sent 86952

Total message bytes resent 0

Total message bytes queued 86952

Total message bytes received 915841

Total message bytes ignored 0

Messages in send buffer, by priority 0,0,0,0

Bytes in send buffer, by priority 0,0,0,0

Messages in resend buffer 1

Bytes in resend buffer 77

Current packetloss 0%

Average packetloss 0%

Elapsed connection time in seconds 133

[Thu Jan 01 05:19:05 1970] Netcode2:209.144.109.144 Opening 209.144.109.144...

[Thu Jan 01 05:19:05 1970] Netcode2:209.144.109.144 Opened

[Thu Jan 01 05:19:05 1970] Netcode2:209.144.109.144 Established

Date and time: 4/14/2011 22:11:56

Program compile time: Apr 13 2011 13:28:25

File version: 1, 33, 3, 255

GL Vendor: NVIDIA Corporation

Renderer: GeForce GTX 260/PCI/SSE2

Access violation: Illegal read by 00552E2E at C18CFC87

OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1

[00552E2E] (ww2): :

[006C7ECE] (ww2): :

[009088CF] (ww2): :

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It has to do with stopping infantry firing, possibly specific weapons only.

It's all the same ctd.

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sometimes it's in a place you just aren't looking, and you cannot look in every place

especially true when the issue is not directly associated with what you were working on, but is instead an unintended consequence

we're working on the patch to fix this right now

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