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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Silent Panhards... seriously when?


vonbreur
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A longstanding game issue of mine is the fact certain vehicles can speed across rough terrain, turn off their engine, and continue coasting (across rough terrain) for hundreds of meters. They are silent vehicles and this deserves fixing.

Opels/Lafflys/Bedfords/Panhards/232s/et cetera.

Fix please... the coefficient of friction has long been missing from this game.

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Agreed.

And, What about silent airplanes?

This has been around since year 0. They should model the true effects/penalties of

turning off your airplane engine. This is done constantly: a bomber engines off at high

altitude, dives, delivers bomb, turns engine on, pulls away. I can't believe this was done

in WW2. It seems like you should lose a LOT of power/maneuvering control in your

"silent dive".

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Correct Petzl and that's why so many of us end of coming and going from around here. Sad really that Day 1 issues remain unaddressed.

Bah... what's the use anymore... really... our ID'ing the issues in a perma-beta is just a waste of time really.

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