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World War II Online is a Massively Multiplayer Online First Person Shooter based in Western Europe between 1939 and 1943. Through land, sea, and air combat using a ultra-realistic game engine, combined with a strategic layer, in the largest game world ever created - We offer the best WWII simulation experience around.

Blckout in a beddy.


imded
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  • 2 weeks later...

Bottom line is that the game is modelled to have red and black out effects from high g-load induced loss or overpressure of blood.

If you do too much bouncy bouncy across terrain by driving to fast you will black out. Not a bug.

There are however some bugs in the system as pointed out above.

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Bottom line is that the game is modelled to have red and black out effects from high g-load induced loss or overpressure of blood.

If you do too much bouncy bouncy across terrain by driving to fast you will black out. Not a bug.

There are however some bugs in the system as pointed out above.

I was in open field and was not bouncing hardley at all.

Happened again today and not much bouncy either.

Doesn't happen in a Laff.

Should be totally removed from game.

I drove deuce and a halfs and jeeps cross country for army.

Never got that bad I was even near to black out.

In RL it don't happen.

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There is no "open field" in WWIIOL.

All fields (and plains and beaches and marshes and forrests and bare rock) have bump coefficients to replicate the undulations that are in real ground but that aren;t displayed geometrically in our 400m DEM data.

When you're driving across "farms" it is modelled to include ridges comparable to a median somewhere between a plowed field and a cow pasture.

If you've drive across this type of landscape you know then how bumpy it really is. Doing over say 15 MPH in real life would be suicidal in a '40s delivery truck.

We let you go quite a bit faster than that before we start using the user interface to reflect such real world results as "you just hit your head on the ceiling and bit your toung of" or my favorite from growing up in a farm "how'd that steering wheel to the face feel?"

Now we could take out these simulated effects. They are after all really a by product of the pilot effects based on blood oxygen level, gforces and blood pressure. But then we'd need new effects. Or we could just limit you to 15mph when not on the road.

Given the choices I'd vote for status quo.

I'm open to suggestions though. I do realize that this level of fidelity is not well expressed in the game and many players over the years have expressed dissatisfaction with the feedback. (Sure, many more hate that they can't drive like an F1 car across Belgium but that's just human nature!)

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How come it only happens in a beddy and not an opel or laf?

Opel has an enclosed cab like the beddy. So from what u said, it should react the same way.

Or this is only biased to the beddy?

The laf has no roof so nothing to hit against there.

I can understand it should take a little more to effect the driver.

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only BEDDY ???

ROFL!!!

that bug is super old ... happens for years already in opels !!

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only BEDDY ???

ROFL!!!

that bug is super old ... happens for years already in opels !!

When I was in Axis last year. I could not duplicate the Beddy Bug at all.

So, that is where I surmised it was only the Beddy getting it.

I also observed that the Beddy in open country going down hill would slow

down. Whereas both other trucks would not.

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If you do too much bouncy bouncy across terrain by driving to fast you will black out. Not a bug.

Too fast? We re talking about the bedford here, it s the slowest :/

And limit 15mph in the fields, it could add more strategy for the roads, could be interresting, but also frustating, maybe

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Gophur: there s a problem in your statement, because we dont blackout all the time, just for a random reason when driving in fields

(said without provocation and all, ofc, just to try to be informative)

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Here's what will get this looked at:

Find the *specific* route you can drive that beddy and get the blackout.

Note exact speed.

Drive same route, same speed wit the other trucks.

If the other trucks don't black out, then CRS will know there is an issue.

But if they all do, then everything is correct, because the *visual* terrain model is smooth as a pool table, but the effect your truck is experiencing is a field with ditches, crop rows, rocks, stumps, bumps, gullies, etc, etc.

How often do you think real WWII soldiers just decided to take a shortcut across miles and miles of fields instead of driving on roads?

____________________

motormouth:

Much as Romzy's posting style can give me headaches (and the fact that he's "NEVAR WRONG!!"), that post pretty much nails it on the head.

sgtchief:

romz you['re] my damn hero

sydney:

Ya know, at first Romsburg, you rubbed me the wrong way and I wasn't a fan. But over the past 12 months, you have really grown on me. You're precise, well spoken and although you are sometimes a little harsh, you are most often correct and in proper context with your responses.

irelandeb:

indeed he's one of the few voices of common sense on these forums

jw:

If you're going to argue with Romz, do your homework before you post. He gets it, and you can't teach common sense, you have to be born with it.

pete, linc & julie:

I can't say [any]thing else [than] that the ban was justified considering that you have an 'impressive' TOS history....

owilde:

The only thing worse than being talked about is *not* being talked about.

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Gophur: there s a problem in your statement, because we dont blackout all the time, just for a random reason when driving in fields

(said without provocation and all, ofc, just to try to be informative)

The forces build up over time apparently. It's different in different vehicles probably due to how the suspensions translate forces to the driver (never seen it in a tank for instance). I would also be it is different at different compass headings due to some funky resonance with the virtual bumps in the ground files.

At the end of the day it is funky enough to be considered a bug but not debilitating enough to spend weeks/months rewriting the system.

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  • 2 weeks later...

bottom line is they will not fix it, it is a beddy specific bug and I have been complaining about it for years, and I'm not even a Allied player, have NEVER been able to cause black out in opel at any speed, on any terrain. I have experienced black out on city streets at slow speeds, on fields at slow speeds, climbing up hills in 2nd gear, in the beddy. I have never NEVER had a black out in opel even when flipping end over end after going over a bump a 100 k. Its a BUG gopher, fix it.

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The forces build up over time apparently. It's different in different vehicles probably due to how the suspensions translate forces to the driver (never seen it in a tank for instance). I would also be it is different at different compass headings due to some funky resonance with the virtual bumps in the ground files.

At the end of the day it is funky enough to be considered a bug but not debilitating enough to spend weeks/months rewriting the system.

thats because you havent spent enough time in one trying desperately to get to the target only to keep blacking out at VERY slow speeds. all of yur tek talk explaining why it happens doesn't help either, and I'm not even an Allied player, fix the dumb thing. If it gets fixed by the implementation of 1.34 disregard previous comments, but given the history of this bug, I will believe it when I see it.

Edited by jw
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Laff across open areas (not roads), no matter how fast, no black outs.

Never blacked out in opel.

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