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RDP damage not working ??


bronco69
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i bombed french factories to 50% and more the last 2-3 days... nevertheless it seemed like the french flags always had supply back at same time like us axis

french resupply was almost constantly above 40% slower all the time

is it bugged and not working correctly ??

normal: 9 hours

50% damage: 13 hours 30 mins

had factories even at 70% ...

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I've wondered the same thing, seems supply comes back anyways, is this possible that it isn't working correctly?

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Few camps ago when we bombed hell out of you.. your supply was hardly effected either

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eh?
you got to time your bumps better, at this hour there's no rat online, otherwise it will just disappear in the noise.

as for the rdp, there are mainly three values that determine the resupply:

  • Time to start to completion of trickle (minutes) 30

  • Baseline time for resupply of spawned vehicles (minutes) 600

  • Percentage a supply list can be overstocked 100

that's quite a change from last time i've checked.

so long slpr

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I'm subscribed to the forum so I get an email for every post (even bumps). No need to time them. I'm always here =]

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  • CORNERED RAT
you got to time your bumps better, at this hour there's no rat online, otherwise it will just disappear in the noise.

ahh

no i was just trying to be first outa the gate in the morning when the RATs come to work :P

but it seems like gophur is already ontop of new post lol

still no answer tho? :(

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..

still no answer tho? :(

i've figured you got your answer but you didn't like it.

so long slpr

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  • CORNERED RAT
i've figured you got your answer but you didn't like it.

so long slpr

na, i understand how its supposed to work. but the main question is if it is infact working like its supposed to. i doubt people are driving massive resupply convoyes like back in the day to supliment the hurt that us bombers do on the resupply times...

it just seems like it should be having a bigger inpact then what it seems like it is. is the availabilty of swaping brigades so quickly making Factory Bombing pointless?

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na, i understand how its supposed to work. but the main question is if it is infact working like its supposed to. i doubt people are driving massive resupply convoyes like back in the day to supliment the hurt that us bombers do on the resupply times...

it just seems like it should be having a bigger inpact then what it seems like it is. is the availabilty of swaping brigades so quickly making Factory Bombing pointless?

consider this, the mechanism is working as supposed to. if there is a lack on the desired effect, the only conclusion i can draw is that the server population and therefor the supply usage is too low. pity we ain't got no dynamic spawnlists.
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I'm going to have to do more testing on this to see. Shouldn't be hard I just need the time...

#5463

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  • CORNERED RAT
consider this' date=' the mechanism is working as supposed to. if there is a lack on the desired effect, the only conclusion i can draw is that the server population and therefor the supply usage is too low. pity we ain't got no dynamic spawnlists.[/quote']

true, you have a point. if there is hardly anyone on to use up that supply then the time it takes that supply to get back wont mater.

I'm going to have to do more testing on this to see. Shouldn't be hard I just need the time...

#5463

thnx gophur

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  • 2 months later...

I'm not seeing the results of any actual analysis (testing) here, all I see is "I don't think it's working" ... well in all honesty if we can't respond to every case of "I don't think it's working" because reports like that outnumber resources to chase them down many times over. Obviously we need more than that because we're not like a fire station waiting for an alarm in order to act, we're busy all the time.

If however, a report has some manner of results attached, we can generally focus on it a little faster and with much more immediate resources. I can't pull a coder working on other dev. stuff ... to look at something and then find it wasn't broken to begin with.

Looking at the factory script reports over the last several days it appears that RDP bombing right now is right on the money, math wise, so I have to ask, what is the evidence contrary to this ?

Show me that, and I will investigate it further, but for now, it appears to be working fine.

eg:

factory 90% up, delay increased by 10%

factory 75% up, delay increased by 25%

factory 50% up, delay increased by 50%

... and so on

factory 0% up, delay increased by 100%

(all values are approx. due to rounding the match will never appear precise in the report)

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For me, the feeling was because I was in an Axis flag when it got attritted, the next morning I logged in and it was full of supply again, but the time plus RDP amount made me think that it should not have been full yet.

But, I can't see actual tickets, or actual times when things die or come back. Not only that, I surely can't see the Allied flags (my feeling was from with Axis flag I played)

Also, sometimes computers display values, that aren't really what is being used in the program. I think we were just looking for some verification from someone who could see (ok, presuming you can peer into these values) tickets and death stats and actually track something from death to back in supply, not sure how we would test that. Personally, I was hoping you had some way of viewing that or really ensuring it was working properly.

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I did think of going to a flag, and self killing all the equipment of one type quickly, then timing / watching that flag when it came back to supply. But, never did do that. (plus, just doesn't sound like the best way to test)

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For me, the feeling was because I was in an Axis flag when it got attritted, the next morning I logged in and it was full of supply again, but the time plus RDP amount made me think that it should not have been full yet.

But, I can't see actual tickets, or actual times when things die or come back. Not only that, I surely can't see the Allied flags (my feeling was from with Axis flag I played)

Also, sometimes computers display values, that aren't really what is being used in the program. I think we were just looking for some verification from someone who could see (ok, presuming you can peer into these values) tickets and death stats and actually track something from death to back in supply, not sure how we would test that. Personally, I was hoping you had some way of viewing that or really ensuring it was working properly.

You do know that the resupply timers are 3,5 hours now right?

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