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Mid-air collisions need to be fixed


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So this has happened many times, whether It be me doing the deed, or one of my allies: When we are flying against the axis air force, particularly against BF109s, whenever we collide with them, WE ALWAYS DIE, yet they come out of it unscathed. It can't be a "lag thing", my ping is always ~50.. which is fine.

Whether It is a head-on collision of both planes, or we crash into their tail (greedy for the kill and about to overshoot), it always end with the allied plane floating in mid-air, with the same animation as if it just smashed into the ground, resulting in a KIA. Very frustrating.. very stupid.. fix it.

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It's not a bug, it's how things work. A result of internet lag, try to understand it:

netlag.png

Edited by Tigger6
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Ok.. so is that also the case when I crash into the back of a 109? And how come I've never witnessed it happened to the 109? Still seems one-sided to me.

And even if that's not a bug, that's still crappy... no way around that. If they want the air combat to be sim style, they oughta try to make collisions realistic.

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Ok.. so is that also the case when I crash into the back of a 109? And how come I've never witnessed it happened to the 109? Still seems one-sided to me.

And even if that's not a bug, that's still crappy... no way around that. If they want the air combat to be sim style, they oughta try to make collisions realistic.

Yes, when you crash into the back you always explode, because in the enemy's representation of the world you are a bit further behind and never touch his plane, just blow up harmlessly behind.

It's not one-sided at all, usually the more seasoned pilots know how to evade and shoot at the same time, I am flying allied and I have died to 1 head-on collision this map (massively underestimated opponent's closure rate) and the last one before was maybe 3 months ago. New 109 pilots have the same feeling that it's always the spitfires that survive and 109s always blow up, just check the hangar for old posts.

This is the way the game is implemented and also the way most other games where latency is an issue is implemented. Think of it this way: If it was not like this, you would blow up if the enemy collides on his client, but you fly cleanly past. Imagine how pissed you would be if you pull up from the merge with time to spare and you see the 109 fly 40m left of you but you still blow up!

In order to avoid the head on, the best thing to do is to fire from far out (to discourage the enemy) and then barrel-roll around his attack vector (imagine a cork-screw around his flight path) and start the turn towards him while he is still a bit ahead of you (about 50-80m). That way he won't hit you and you have the advantage in the subsequent fight.

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Ok.. so is that also the case when I crash into the back of a 109? And how come I've never witnessed it happened to the 109? Still seems one-sided to me.

maybe cuz youve only played one side. If you fly axis, you will see that internet lag/latency is not biased.

basically, if you see yourself collide with another plane, then you die. The plane you collided with avoided the contact on his side.

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Well said all.

We have a little rule that explains this as well....

"If you ram someone, YOU die."

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