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ETA for realistic number of ammunition?


fxmmauser
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Is there any plan to set the number of magazines & rounds that AFV and Infantry have to more realistic numbers?

Some Tanks have 99 AP rounds , Pan has more than 200+? Rifleman has 100 rounds when officially/standard they had around 60...

I believe this unrealistic numbers were Pre-Resupply feature now that we have resupply I believe this will bring more realism and teamplay to the game.

Could also open new possibilities for rank perks by increasing the number of rounds those ranked players could carry.

I would leave ATG's out of this not only to make them have at least one advantage but usually in real life ATG's had a good number of ammo boxes near them.

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check the reload timer for tank guns ... lol

way too fast imo

Yup in some cases they are in others I think they are fine.

But it wouldn't be wise to nerf the reload times to realistic values without a public study and documents explaining why they have those times but even with that there would even be more rage, having the current system tell me that placing 10 75mm HEAT rounds on a pan turret, middle chassis and not killing his gunner is realistic ^_^ already makes unable to handle myself.

Still wouldn't mind seeing that in more realistic intermission it would actually be refreshing :)

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You are just opening a can of worms here and the calls for realism is ludicroius since french factories and trucks can supply british and vice versa so just stop it

Realism < balance in this game so just forget it so get on with it

This is a fps not a simulation

Remember we all got gps and death radar in this game

Cheers

Vonkurt

Edited by vonkurt
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Yup in some cases they are in others I think they are fine.

But it wouldn't be wise to nerf the reload times to realistic values without a public study and documents explaining why they have those times but even with that there would even be more rage, having the current system tell me that placing 10 75mm HEAT rounds on a pan turret, middle chassis and not killing his gunner is realistic ^_^ already makes unable to handle myself.

Still wouldn't mind seeing that in more realistic intermission it would actually be refreshing :)

well something to note about the 75mm HEAT round its not a solid slug like a AP round. It is a shape charge that essentially only detonates if you hit the tank at the right angle. So in your case you could be hitting the tank at an odd angle and the charge isnt detonating. This is why I tell my new squadies that if your in a IVD or STUG to fire AP rounds at pans/vickers. The HEAT round at times can be difficult to detonate due to this angle limitation. Its advantage is because its a shape charge it penetrates exactly the same no matter the distance so long as it impacts at the correct angle.

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well something to note about the 75mm HEAT round its not a solid slug like a AP round. It is a shape charge that essentially only detonates if you hit the tank at the right angle. So in your case you could be hitting the tank at an odd angle and the charge isnt detonating. This is why I tell my new squadies that if your in a IVD or STUG to fire AP rounds at pans/vickers. The HEAT round at times can be difficult to detonate due to this angle limitation. Its advantage is because its a shape charge it penetrates exactly the same no matter the distance so long as it impacts at the correct angle.

I did also frontal driver hits and no kill but thx for the info since the game hides it :( and lets players question the game integrity & balance.

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I did also frontal driver hits and no kill but thx for the info since the game hides it :( and lets players question the game integrity & balance.

BE version:

Unit:

ammo type:

distance:

angle:

Visible driver hit:yes/no

replicated:yes/no

We can test all units all distance until you report it better.

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