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AWS doesnot work


clone9cz
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Should high alert AWS (red) be reduced?  

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OK, well, here is a sequence of aws screenshots at Bad Sobernheim.

What is broken?

There were three planes probably, but numbers are not major.

Question is: Can anyone pass sector without getting up AWS at this speed ?

Watch 2 sectors E of Bad Sobernheim, there were nothing.

AWS sed, somen was passed the 2 times E sectors of bad Sobernheim without AWS, right ... or southest sectors are fake (plane landed and take off, despaned and born, but ... )

Result: DB7 is not possible catch at RDP flight with this AWS made by Texas.

aws-bug.jpg

EDIT: 23:50:39 and 23:50:44 are same, first one shows Frankfurt position.

Edited by clone9cz
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aws are updated every 1min30. Diving RTBing DB7s might do that...

It breaks on several occasions which is only fixed by re-booting..

Which is annoying half way through a RDP intercept + everyone else can see...

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aws are updated every 1min30. Diving RTBing DB7s might do that...

Ok, I have special AWS which was not seen on other client.

We will need 2 computers nearby to check AWS:)

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It would be nice to get a statement from the rats, whether this AWS anomalies are intended or unintended. Because they happen all the time.

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2 boxes horizontally.. and sometimes you get a clone of that line 3-4 boxes below.

poof appears.. poof dissapears, with a few minutes inbetween.

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1) baseline

2) add 2 boxes in column 5

3) several disappear

4) a couple more disappear

5) one appears in the south

I'm not seeing where any created boxes weren't adjacent to boxes that were there before.

What's the bug we're talking about? I'm not seeing it.

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Gophur, i think he is refering to the bottom 2 ones.

At the very bottom one, the bottom right corner yellow square comes from 'nowhere' .

Thats how i understand it.

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Well, what even is the meaning of a yellow square? Does it mean there is at least 1 aircraft there? Or is it at least 2, etc.? I have heard red is 25 aircraft, is that accurate? Where is orange? Maybe yellow 1 or more, orange 10 or more, red 20 or more?

I also see yellow squares 'flickering' all over the map, but have never really watched to see how consistent they move, though, my general sense is they are not consistent. This however is nothing to base a conclusion on. I also have had my ews not show up at all, and by restarting the game it comes back.

I personally think the ews system is pretty messed up, but it's just an opinion, no real data behind it.

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I am back with new data. I was seen RDP raid at Schweich where are no factories. It corespond with similar speed of AWS to Dusseldorf and back. Both AWS retutn back at BP sector.

36 -+-+---Dusseldorf

42 -+-+---Schweich

36 --+-+--Dusseldorf

42 --+-+--Schweich

36 ---+-+-Dusseldorf

42 ---+-+-Schweich

36 ----+-+Dusseldorf

42 ----+-+Schweich

36 -----++Dusseldorf

42 -----++Schweich

36 -----++Dusseldorf

42 -----++Schweich

36 ----+-+Dusseldorf

42 ----+-+Schweich

36 ---+-+-Dusseldorf

42 ---+-+-Schweich

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Gophur, i think he is refering to the bottom 2 ones.

At the very bottom one, the bottom right corner yellow square comes from 'nowhere' .

Thats how i understand it.

Ahh. Rgr tht I see it.

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Well, what even is the meaning of a yellow square? Does it mean there is at least 1 aircraft there? Or is it at least 2, etc.? I have heard red is 25 aircraft, is that accurate? Where is orange? Maybe yellow 1 or more, orange 10 or more, red 20 or more?

I also see yellow squares 'flickering' all over the map, but have never really watched to see how consistent they move, though, my general sense is they are not consistent. This however is nothing to base a conclusion on. I also have had my ews not show up at all, and by restarting the game it comes back.

I personally think the ews system is pretty messed up, but it's just an opinion, no real data behind it.

Started out 1 was 1 or more so no lone wolfs sneaking about and red was 10 or something but everyone complained that they couldn't tell where real battles were and they were chansing reds all over. Which was kinda the point about it not being too accurate... But anywway so we moved it to 25.

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So it will turn yellow if there is at least 1 ea in the area? I'm sure I've seen ea flying over head, and then look at map and see no yellow square. Does aws only update every minute or so to explain that discrepancy? Or maybe it doesn't turn yellow until 2 ea?

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this happens quite often, and is the reason alot of pilots stopped trying to intercept rdp runs.

the one that was the last straw for me was when 2 db7's in close formation in the middle of a square lit up 4 squares from n to s.

those bombers never reached the factories, and right after they were destroyed all the squares went away.

pilots have come to know them as ghost squares and learned to not trust them.

the placement of said ghost squares can actually lead interceptors away from the bomber raid, then they go quiet leaving the populated squares lit but too far away for the interceptors to get back to them before bombs are dropped.

it does work, but it is giving some false "echos".

it happens on both sides.

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So it will turn yellow if there is at least 1 ea in the area? I'm sure I've seen ea flying over head' date=' and then look at map and see no yellow square. Does aws only update every minute or so to explain that discrepancy? Or maybe it doesn't turn yellow until 2 ea?[/quote']

the explanation i got was that it takes 1 ea to light up a square.

the squares update every minute, and it takes 5 mins from liftoff before the occupied square will light.

so:

spitfire lifts from Maub. he does not light up any squares for the first 5 mins. after the 5 mins passes the square he is in will light up, then his position will update every minute, lighting up the appropriate square.

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is the built in innacuracy enough to trigger squares to light with nothing in or adjacent to them? ie, not a bug?

Edited by ghost
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There is a high degree of inaccuracy built into the system.

The "inaccuracy" (if it's on purpose) always copies a ghost yellow square BELOW the actual square.

Not LEFT

not RIGHT

not ABOVE

not DIAGONAL

So it's a bug. It happens ALL the time. It may be one square, or series of squares randomly below the actual square.

When there's fighting going on north (let's say Gilze), there are ghost yellows at Montfaucon sometimes. Pretty sure that's not the "inaccuracy" that was intended.

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When there's fighting going on north (let's say Gilze), there are ghost yellows at Montfaucon sometimes. Pretty sure that's not the "inaccuracy" that was intended.

How do you know those squares don't have EA?

Unless we can:

Check the servers to see if players are up

Confirm no air is there at the airfields

Confirm no missions are up

Thats a whole lot of variables on that suggestion before it can be fact.

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How do you know those squares don't have EA?

Unless we can:

Check the servers to see if players are up

Confirm no air is there at the airfields

Confirm no missions are up

Thats a whole lot of variables on that suggestion before it can be fact.

when you kill 1 ea and all squares turn off simultaneously?

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when you kill 1 ea and all squares turn off simultaneously?

If that happened every time I would buy that.

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is the built in innacuracy enough to trigger squares to light with nothing in or adjacent to them? ie' date=' not a bug?[/quote']

I'd have to test to answer that. From the read me:

Air Warning System (Radar):

- Added a new Air Warning System to the map

- AWS is designed to simulate the various forms of intelligence one might receive over the radio while in flight

- AWS primary goal is to increase the air players ability to find and engage the enemy

- There is toggle on the map pane to turn on or off the AWS

- On the map you will see a grid

- The grid is labeled AA-DW horizontally and 0-60 vertically

- The grid size is currently 16km

- The grid updates in cycles over 60 seconds

- The grid covers the whole theater

- Red grids indicate heavy enemy air presence reported

- Green grids indicate light enemy air presence reported

- The reporting is not 100% accurate

- Friendlies on your mission are now indicated on your map

- Friendlies not on your mission are also now indicated on your map

- EWS will still show bombers that have been reported as sighted near towns

- EWS does not show fighters

- AWS may not be interdicted, it is the culmination of several types of signals and intelligence

- AWS mat not be avoided though the system is not 100% accurate

- AWS does not differentiate between types of aircraft

- AWS only shows enemies

AWS Reporting:

- AWS is triggered after take off based on a variety of factors

- When an aircraft begins to climb it becomes radar enabled

- radar enabled aircraft that exceed taxi speeds will begin to trigger radar

- Once radar is triggered the plane has 90 seconds before its position may begin being reported

- Slowing down and landing will remove a plane from reporting

Edited by GOPHUR
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thanks for the response.

- AWS primary goal is to increase the air players ability to find and engage the enemy

currently it is making it harder to find the bomber raids. multiple squares will light when only 1 square is occupied with an ea. often far away from the square that actually has the ea in it.

if there is any way i could help you test this, please let me know as it irks the heck out of me following a square with nothing in it.

it may take a RAT being online to see if anyone is in a square we suspect is actually empty when a bomber raid comes through, or putting together a raid for testing purposes.

Edited by ghost
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