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1.34 Feedback - General Testing


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Please use this thread to give feedback on your testing. If you have specific bugs please post a thread about them. Some of the topics we's like to discuss are:

Infantry Combat

Thew new host has made a huge difference to us in beta but that's small testing. How does it feel with a few more of you? How's the mouse feel? It'll be the same if you've adjusted it before.

RPATS

How do they feel. Overpowered? Underpowered? They're pretty spot on with the data. Tell us how combat felt though.

New Weapons

What about the other weapons how do they feel. Are there any animation issues? Sure there's always going to be some clipping, I mean big stuff. Oh yeah, the US Bazooka guy is not available offline and online he's missing his pistol and knife, these will be fixed in the next patch. *shrug* How 'bout that G43 eh?

Sounds

We made a bunch of fixes here. I'm not sure how many of them you can test in this event but if something has been nagging you see if you can replicate it. If you hear something new, better or worse, be sure to let us know.

Host Issues

CTHLs. MrPs. Firebugs. Padlocks. These and many more bugs are claimed squashed because we now have a persistent map mission connection. If this were a real campaign you'd notice your in-game map updating all on it's own. No clicking. PROGRESS! Still, keep your eye on this a lot. Stressing this is actually why we're here today. Oh and just in case a whole lot of you turn up, no worries. Server capacity increased 300%. Honest!

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Infantry combat:

Tons of infantry warping... looking at a window there's nothing, then poof, there's EI. Likewise, EI is sprinting along, stops, runs in place, then warps 15m infront of where he was..

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Very unstable ping compared to campaign. Jumping from 140 to 220 and anything in between. In campaign its very steady around 145ms (UK).

Unkillable FRUs.

No scoring.

I am in love with the Garand:).

edit: the ping stabilised at 138-140ms so well done cause thats a decrease of 5ms compared to campaign! What is not well done is that I saw Matamor 2 seconds after he shot me in a CP and the warping and funny animated infantry (in the sense that they legs seems to be moving very quickly but cover a short distance only, like the game is catching up).

Edited by elegance
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all seemed fine to me (connection wise)

the only thing i did notice is that when a american bazooka dude shot at me, when he shot he went into one of thos default poses, as in arms out, no wepon floting above the ground abit.

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I cant get past the persona screen.

All i get is a red padlock next to all personas, and it says "subscription locked -your subscription level doesnt allow you access to this persona"

i resubbed today to see the new changes, is that whats causing the problems?

any help would be great, thanks

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Warping and laggy cqb's. At least by 1000ms and up to 2000ms sometimes.

Inside, outside buildings, no differences.

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Infantry lag is horrible. It is worse than on live campaign server. I hope this isn't a problem of the new system, but some configurations that aren't good enough yet.

Bazooka - Was it in rl really so hard to target? When you fire this at 0° it nearly explodes at your feet. I felt a bit like artillery, when trying to fire it at tanks. On the other hands the Schreck was really neat, but I played it only offline till now. The Schreck more had the problem, that it went a bit too much upward.

But like I said I have no idea how they were in rl.

Sound ... well there is the problem with the luger, but it seems you already know about that. The reload sound of the Schreck and Bazooka are ... wrong? Not there yet and has a placeholder? ... but probably you already know this too. I liked the new sounds of the new weapons, but I'm not really a reference in this case ;)

I liked the explosion effect of the Bazooka and Schreck. Can we have more such effects? The dirt in the cloud makes it really look nice.

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RPATS tube can easily be clipped through walls, enabling firing through the wall without risk to the shooter.

Damage to self seems too light. Firing straight at a wall 5m in front of you only gives slight damage whilst killing enemy inf at the same position.

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Like bigrow said, US RPAT explosion from 1 meter gave me no damage. I have heard problems about the sights from the US regular rifle, details will be posted. sound seems fine. might be just beta but on map it seems that MLs and friendly tanks are invisible.

I love the garrand, BAR, RPAT, and most of all my dear Tommy Gun. Great job!

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Infantry Combat - Improved Cover and Concealment

Berms and Rough Areas

The scaling up of the berms and other terrain is an interesting change.

I could still go in a CP and guard the building as i would normally so no changes to the scales of buildings but the rough mixed level/broken gound berm height increase was interesting.

I didn't feel safe in a tank there - I felt quite cluastrophobic - simply becuase it wasnt a matter of their being concelament only for infantry, there was cover.

As infantry running through it you could drop down in one of the gaps and know you definitely had deep cover. In the current map you can drop down in the berm area but the cover always feels too shallow and you tend to get shot as it isn't deep enough. This added a lot to that as I felt more secure and less stressed out.

Grass

Quite high grass...! I know Prince Rupert hid in a field of tall Beans after the Battle of Naesby, at Waterloo English Guard troops rose from a wheatfield and ambushed the Old Guard during the final hours of the battle and even that older wheat strains are actually taller and therefore provide more concealment! So arguably tall agricultural crops are a possibility in Europe.

It was odd to be running through such high grass [should we view these patches as crops from now on?] but its impact on infantry play was fgood also. It allowed you too move safely and you could still nbe seen - your head - but not enough to allow someone a good shot I felt.

I think the issue with the cover for infantry is not to give them a good straight concelaned run into town (bush tunnels) bu to provide better concealment and oppurtunity for fire and manouvere - not run into town and avoif the nemey online.

More cover and concealment with this terrain above is good as I think it highlights one of the underlying issues with infantry desperately racing to sneak and get into town unseen is because the town and its environment would previously always provide the best and only real hard cover for infantry survival.

What do other people think about the new cover types?

Edited by Smythes
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Infantry Lag/Ishootuushootme

Mutual Kills

When I first logged on this worked superbly - several insta kills without me watching someone turn and shoot me - they either shot me at the same time or they didn't.

I felt a slight delay was creeping in by the end of my playtime, very early morning AM.

Window Kills

There was less of the "stand to the side of the window and then die" going on.

I'd either get shot at or just showing to the window rather than taking cover and then dieing which was good.

I felt that there was still a slight delay when I was moving out the way and got shot, but this definitely wasn't as pronounced as on the live server.

Lagging

Didn't see lagging when I first logged on at 1800hrs GMT+1 but by 0100hrs GMT+1 lag was more noticeable in that people would run/stop and appear magically down the road.

Edited by Smythes
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I am starting to get a random game terminating error. ODE error 1. am trying to get a screenshot but so far it wont take.

Also it seems like one can no longer run and immediately drop to a prone position.

Here is the code I see from the error. cant get screenshot because it locks my computer when it happens until i close the error window.

ODE internal error 1

assertion "bNormalizationResult" railed in ../../include\ode/odemath.h:314

Several times now I have been unable to despawn. the ok button is greyed out.

Edited by ironhold72
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sherman is too strong against shrek can take multiple hits berofre anything happens, pz hit it once with zooka and it lights up,

sounds when jogging the sound is double of jogging and sprinting overlayed it is irritating, the midgety avatar, if you guys just changed the view into the belly or chest it is bloody irritating because you dont know if your head is sticking oput or not from cover and you have to expose yourself more to see out a window, umm fix lean why is this the most difficult damn thing. and as smythes says when server opened there was a real improvment in lag it was clearly visible but then few hours later it went to lagfest online again.

oh and the sway on the g43 is terrible even while prone, way to much movement in it.

Edited by optik
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Okay, so, for some reason I can brew shermans from the front or rear if I'm up just a touch -- I was on the 2nd story window -- but have yet to see a kill from the side (and I've hit quite a few). My last shrek got 3 ets before running out of ammo, the 2 shots that didn't kill were on the side. That doesn't seem right, especially since a frontal hit (upper right from 2nd story) made it cook off.

M10s seem to go down pretty easy tho.

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No pistol choice for US ATInf. Spawned a US sniper in tour at a FRU and just froze, couldn't move, nothing else on the screen but my 1st person viewof me still in the bushes. I could hear all the battle sounds etc and even saw people spawning over me and running away but all I could do was move my mouse pointer which was clearly visible. I had to bring up the task manager to get out of the game.

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Infantry combat:

Tons of infantry warping... looking at a window there's nothing, then poof, there's EI. Likewise, EI is sprinting along, stops, runs in place, then warps 15m infront of where he was..

The host was in debug. *Ahem*. No butts have been kicked. As yet.

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I cant get past the persona screen.

All i get is a red padlock next to all personas, and it says "subscription locked -your subscription level doesnt allow you access to this persona"

i resubbed today to see the new changes, is that whats causing the problems?

any help would be great, thanks

The auth wasn't synching due to that outage on Thursday. Should be good now.

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Bazooka - Was it in rl really so hard to target?

Anectdotal seems to suggest yes. Tracking an odd bug with them though.

I liked the explosion effect of the Bazooka and Schreck. Can we have more such effects?

Hope so. I've asked.

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The scaling up of the berms and other terrain is an interesting change.

No change I'm aware of but many said that. Looking into it.

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